[Coladam] NIAD COMMENTS

Steve Pitman swp at cinci.rr.com
Wed Feb 24 16:45:05 CET 2010


Shon, I'm scanning NIAD and Nibbles & Bits into PDF but do not have the the 
first several issues of NIAD...  do you have those?

Thanks,
Steve

----- Original Message ----- 
From: <shonmccallum at juno.com>
To: <coladam at adamcon.org>
Sent: Sunday, February 21, 2010 4:29 AM
Subject: [Coladam] NIAD COMMENTS


> Yes Lyle was a good person that is also a born again Christian. NIAD had 
> some good family policies and excellent business ethics. I have most of 
> the NIAD newsletters and Adam House newsletters. Perhaps one day I will 
> scan them into my computer. It sounds like someone else is going to scan 
> the NIAD newsletters into a PDF format. <?xml:namespace prefix = o ns = 
> "urn:schemas-microsoft-com:office:office" />
>            Its good to hear from some of the old Adam friends. I was at 
> Adam Con 1 in Florida and a Ohio Adam Con. Hopefully sometime in the 
> future there will be another Adam Con in Florida.
>
>
> ---------- Original Message ----------
> From: coladam-request at adamcon.org
> To: coladam at adamcon.org
> Subject: Coladam Digest, Vol 56, Issue 13
> Date: Sun, 21 Feb 2010 02:01:55 +0100
>
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> When replying, please edit your Subject line so it is more specific
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>
>
> Today's Topics:
>
>  1. Cartridge Roundup by Jim Notini (article written in 1990
>     about Coleco cartridges) (Daniel Bienvenu)
>  2. Cartridge Roundup by Jim Notini (article written in 1990
>     about Coleco cartridges) [PART 2] (Daniel Bienvenu)
>  3.  A look at NIAD Newsletter (Jim Notini)
>  4. Re :   A look at NIAD Newsletter (Daniel Bienvenu)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Sat, 20 Feb 2010 21:47:29 +0000 (GMT)
> From: Daniel Bienvenu <newcoleco at yahoo.fr>
> Subject: [Coladam] Cartridge Roundup by Jim Notini (article written in
> 1990 about Coleco cartridges)
> To: coladam at adamcon.org, colecoprogramming at yahoogroups.com
> Message-ID: <854530.55183.qm at web25607.mail.ukl.yahoo.com>
> Content-Type: text/plain; charset=utf-8
>
> The following is what you can read in NIAD newsletter issue#62, march 
> 1990, pages 5-8. As a personal note : Even if I'm not certain about the 
> definition of public domain given here, I'm glad that they do consider 
> some games as public domain to keep copies of them during all these years.
>
> ------------------
> Page 5
>
> Cartridge Roundup by Jim Notini
>
> What was made? What was released? What's considered public domain or not? 
> What is still available and where? Has anyone seen...? These are some of 
> the many questions that I've fielded over the 2 years which I've been 
> working for N.I.A.D. about the status of CV carts, which we all know can 
> be played on the ADAM. Answers to these questions are long overdue and the 
> following list (rather lengthy) details what cartridges were developed and 
> released as well as developed but not released. The list is broken up into 
> 5 separate categories which list the : NAME, COMPANY which released or 
> developed the cartridge, cartridge SIZE in "K" (kilobytes), whether the 
> cartridge was RELEASED or not and if the cartridge is still AVAILABLE 
> (this column will list out either available through TeleGames USA or 
> N.I.A.D., if the cartridge was placed into the PUBLIC DOMAIN or if the 
> cartridge is NOT AVAILABLE anymore)
>
> Many people would say that since a cartridge is no longer available 
> through a commercial retailer, that it should be considered public domain, 
> BUT this is not entirely the case! The cartridge rights, of course, are 
> still held by the company which developed the cartridge, but TeleGames USA 
> could possibly have licensed the rights to some of these unavailable carts 
> and have decided to hold off on production for awhile. Truthfully, it's 
> very uncertain just what carts TeleGames USA owns the rights too and 
> therefore has caused a lot of misconception around the ADAM community as 
> to what is considered public domain. The best way to decide if a game is 
> public domain or not is to look up the title on the followin list. If the 
> game is marked as unavailable, but was marked YES in the RELEASED column, 
> then it's not public domain and of course, if the cart is still available 
> through one of the many ADAM Dealers, then it is NOT PUBLIC DOMAIN.
>
> I would like to thank Richard Salvati for the contribution of his own 
> personal list which he compiled through what could only have been many 
> stenuous hours of research in magazines, etc. Without his contribution, 
> this list would have been mainly dealt with carts which had been released. 
> Most of the list comes directly from carts that I've copied onto disk 
> (exactly 150) and this is how I'm able to list the cart size in "K". I 
> only wish that I did not sell off my original carts (106 in total) a 
> couple years ago because these carts are going to become collector's items 
> just as baseball cards, stamps, etc. are collector's items and they will 
> be worth a pretty penny in the future.
>
> There are some special requirements on a number of the below listed 
> cartridges. Turbo, The Dukes of Hazard and Destructor require the 
> EXPANSION MODULE #2 DRIVING CONTROLLER and both Pitstop and Fall Guy can 
> use this controller. Super Action Baseball, S.A. Football, S.A. Soccer, 
> S.A. Boxing - Rocky and Front Line require the SUPER ACTION CONTROLLERS, 
> all games that function with the standard hand controller will work with 
> these controllers. Slither and Victory require the ROLLER CONTROLLER and 
> Omega Race can use it as well as this controller's ability to function as 
> a cursor control (IE: a mouse) using many of the ADAM Computer programs! 
> Also Super Cobra and Defender will not operate properly when placed on the 
> ADAM. For this reason, Super Cobra has been placed into public domain and 
> Defender will be a likely candidate once the current supply of originals 
> runs out. Most of the Coleco's cartridge utilities require at least a 64K 
> Memory Expander (IE: Adam
> Diagnostic). Check the Product List to see if we still have the cartridge 
> version or DDP/DISK version for games we have available. If you've any 
> questions, feel free to write or call me about this list directly at 
> N.I.A.D.
>
> ------------------
> Page 8
>
> This is by no means a complete list of all the titles which were developed 
> or even in the developmental stage by many of the companies listed as well 
> as many other numerous companies which where just entering the videogame 
> market on the ColecoVision game system. One such example is the company 
> which developed FORTUNE BUILDER for coleco, CIRCUITS & SYSTEMS INC. 
> Reports from their development team had it that another 5 cartridges were 
> in the works and planned for release through 1985. It is unfortunate that 
> these carts will never become available for one reason or another, but 
> hopefully there is enough already available to keep everyone busy.
>
>>From time to time, we'll continue to contact these companies to see if 
>>something can be worked out to finally release these titles, but for the 
>>mos part, the release of any new titles seems very unlikely. Our best bet 
>>at the current time is to support TeleGames USA as much as possible and 
>>just maybe they'll be able to work some deals out with these companies to 
>>bring us new cartridges.
>
> A last minute inclusion on this list is the column containing the RETAIL 
> price of a cartridge that is still available through TeleGames USA. These 
> retail prices are from their Winter 1989 catalog and possibly could have 
> changed by now. Also the list does not contain any prices on cartridges 
> which we (N.I.A.D.) still have available. For the most current retail 
> price on these cartridges, check the Product List on Page 20.
>
> A number of cartridges have also been made available on Data Pack or Disk. 
> These titles are : *Alcazar, *Rock'N Bolt, *Boulder dash, Tournament 
> Tennis, Wing War, Fathom, Kung-fu Superkicks, Pitfall, River Raid, 
> Beamrider, Keystone Kapers, Pitfall II, Sewer Sam, Aquattack, H.E.R.O., 
> Decathlon, Zenji, Blockade Runner, Squish'em Sam, Moonsweeper, Nova Blast, 
> Motocross Racer, *Sir Lancelot, Campaign '84, Gust Buster, Quest for 
> Quintana Roo, Rolloverture, Mountain King, and TeleGames Skiing. The 
> titles with an asterix are only available on DDP or DISK.
>
> ------------------
>
>
>
>
>
>
>
> ------------------------------
>
> Message: 2
> Date: Sun, 21 Feb 2010 00:25:13 +0000 (GMT)
> From: Daniel Bienvenu <newcoleco at yahoo.fr>
> Subject: [Coladam] Cartridge Roundup by Jim Notini (article written in
> 1990 about Coleco cartridges) [PART 2]
> To: coladam at adamcon.org, colecoprogramming at yahoogroups.com
> Message-ID: <783601.53782.qm at web25608.mail.ukl.yahoo.com>
> Content-Type: text/plain; charset=utf-8
>
> The following is not the complete list of Coleco cartridges, and not the 
> complete list from the NIAD newsletter... it will takes too long to type 
> and the columns can be screwed up easily depending on the way you're 
> checking the information. The notes between ( ) are my personal two cents.
>
> NAME : 9 TO 5
> PRODUCED BY : FOX GAMES
> SIZE : ?
> NOT RELEASED, NOT AVAILABLE
>
> NAME : ADAM DEMO
> PRODUCED BY : COLECO
> SIZE : 24K
> NOT RELEASED, PUBLIC DOMAIN
> (Already a problem. I've seen a cartridge of it at the ADAMCon that was 
> apparently used to promote and sell Coleco Adam computers)
>
> NAME : ADAM DIAGNOSTIC
> PRODUCED BY : COLECO
> SIZE : 32K
> NOT RELEASED, PUBLIC DOMAIN
>
> NAME : APPLE CIDER SPIDER
> PRODUCED BY : SIERRA ON-LINE
> SIZE : 16K
> NOT RELEASED, NOT AVAILABLE
> (Remember that Jim Notini stated that he was able to give us the ROM SIZE 
> because he got copies of these games and utilities onto disks)
>
> NAME : ASTRO CHASE
> PRODUCED BY : PARKER BROTHERS
> SIZE : ?
> NOT RELEASED, NOT AVAILABLE
>
> NAME : BLANK TAPE RESTORER
> PRODUCED BY : COLECO
> SIZE : 8K
> NOT RELEASED, PUBLIC DOMAIN
>
> NAME : BLUE PRINT
> PRODUCED BY : CBS SOFTWARE
> SIZE : ?
> NOT RELEASED, NOT AVAILABLE
>
> NAME : BUCK ROGERS TAPE RESTORER
> PRODUCED BY : COLECO
> SIZE : 8K
> NOT RELEASED, PUBLIC DOMAIN
>
> NAME : CABBAGE PATCH KIDS ADVENTURES IN THE PARK+
> PRODUCED BY : COLECO
> SIZE : 16K
> NOT RELEASED, PUBLIC DOMAIN
> (This version may be the one titled "128K", which is the same game as the 
> original version but with improved graphics and added obstacles.)
>
> NAME : CHALLANGER
> PRODUCED BY : COLECO
> SIZE : ?
> NOT RELEASED, NOT AVAILABLE
>
> NAME : CHESS CHALLANGER
> PRODUCED BY : COLECO
> SIZE : ?
> NOT RELEASED, NOT AVAILABLE
>
> NAME : DESTRUCTION DERBY
> PRODUCED BY : COLECO
> SIZE : ?
> NOT RELEASED, NOT AVAILABLE
>
> NAME : DIG DUG
> PRODUCED BY : ATARISOFT
> SIZE : ?
> NOT RELEASED, NOT AVAILABLE
> (As we know it now, this game was developed and finally released by 
> Digital Press [Sean Kelly] into cartridges at the beggining of the new 
> millenium, and then re-released for awhile with a label variation more 
> "Atarisoft looking" from AtariAge web site.)
>
> NAME : DINO EGGS
> PRODUCED BY : MICROFUN
> SIZE : 16K
> NOT RELEASED, NOT AVAILABLE
> (Remember that Jim Notini stated that he was able to give us the ROM SIZE 
> because he got copies of these games and utilities onto disks)
>
> NAME : DISK DRIVE BURN-IN
> PRODUCDED BY : COLECO
> SIZE : 8K
> NOT RELEASED, PUBLIC DOMAIN
>
> NAME : DRACULA
> PRODUCDED BY : COLECO
> SIZE : ?
> NOT RELEASED, NOT AVAILABLE
>
> NAME : DRAGON STOMPER
> PRODUCDED BY : STARPATH
> SIZE : ?
> NOT RELEASED, NOT AVAILABLE
>
> NAME : EARTH DIES SCREAMING, THE
> PRODUCDED BY : STARPATH
> SIZE : ?
> NOT RELEASED, NOT AVAILABLE
>
> NAME : ESCAPE FROM THE MINDMASTER
> PRODUCDED BY : STARPATH
> SIZE : ?
> NOT RELEASED, NOT AVAILABLE
> (We know that a ROM exists, I've played it).
>
> NAME : FALL GUY
> PRODUCDED BY : FOX GAMES
> SIZE : 16K
> NOT RELEASED, PUBLIC DOMAIN
>
> NAME : FINAL TEST
> PRODUCDED BY : COLECO
> SIZE : 8K
> NOT RELEASED, PUBLIC DOMAIN
>
> NAME : GAMMA TEST
> PRODUCDED BY : COLECO
> SIZE : 16K
> NOT RELEASED, PUBLIC DOMAIN
>
> NAME : GLOBE GRABBER
> PRODUCDED BY : MICROFUN
> SIZE : ?
> NOT RELEASED, NOT AVAILABLE
>
> NAME : HORSE RACING
> PRODUCDED BY : COLECO
> SIZE : ?
> NOT RELEASED, NOT AVAILABLE
>
> NAME : LORD OF THE DUNGEON
> PRODUCDED BY : PROBE 2000
> SIZE : ?
> NOT RELEASED, NOT AVAILABLE
> (We know that Digital Press (Sean Kelly) did release this game into 
> special cartridges capable of saving the player's game progression. If we 
> think about it, this game was supposed to be the first videogame cartridge 
> ever to use a save game option, no?)
>
> NAME : LUNAR LEEPER
> PRODUCDED BY : SIERRA ON-LINE
> SIZE : ?
> NOT RELEASED, NOT AVAILABLE
>
> NAME : M*A*S*H
> PRODUCDED BY : FOX GAMES
> SIZE : 16K
> NOT RELEASED, PUBLIC DOMAIN
>
> NAME : MADDEN FOOTBALL
> PRODUCED BY : CBS SOFTWARE
> SIZE : ?
> NOT RELEASED, NOT AVAILABLE
>
> NAME : MELTDOWN
> PRODUCDED BY : FOX GAMES
> SIZE : ?
> NOT RELEASED, NOT AVAILABLE
>
> NAME : MEMORY MANOR
> PRODUCDED BY : FISHER PRICE
> SIZE : 16K
> RELEASED, PUBLIC DOMAIN
> (One of the listed games as released and public domain at the same time. 
> Seems contradictary based on what he said himself in the article.)
>
> NAME : MOGUL MANIAC W/JOYBOARD
> PRODUCDED BY : AMIGA
> SIZE : ?
> NOT RELEASED, NOT AVAILABLE
>
> NAME : MR. TURTLE!
> PRODUCED BY : COLECO
> SIZE : ?
> NOT RELEASED, NOT AVAILABLE
> (As far as I understand the concept of this game, it's supposed to be a 
> mix between an educational game and a plateform+adventure game where you 
> move mr.turtle around to pick up letters to spell the word PEARL in a 
> colored not easy scenary.)
>
> NAME : MUSIC DEMO
> PRODUCED BY : COLECO
> SIZE : 24K
> NOT RELEASED, PUBLIC DOMAIN
>
> NAME : NUMBER BUMPER
> PRODUCED BY : SUNRISE SOFTWARE
> SIZE : 16K
> RELEASED, N.I.A.D.
> (At the end of the issue, I can see that this educational game was for 
> sale at N.I.A.D. for $15.95 but they don't specify it as a game cartridge. 
> Personally, I've never seen a cartridge of it, or even played this game.)
>
> NAME : PASTFINDER
> PRODUCED BY : ACTIVISION
> SIZE : ?
> NOT RELEASED, NOT AVAILABLE
>
> NAME : PHASER PATROL
> PRODUCED BY : STARPATH
> SIZE : ?
> NOT RELEASED, NOT AVAILABLE
>
> NAME : PHEONIX
> PRODUCED BY : COLECO
> SIZE : ?
> NOT RELEASED, NOT AVAILABLE
>
> NAME : PORKY'S
> PRODUCED BY : FOX GAMES
> SIZE : ?
> NOT RELEASED, NOT AVAILABLE
> (Well, I've played a prototype ROM file and I've never passed the 3rd 
> screen. You first start by building two ladders on top of trees. Then you 
> have to escape by reaching the top of the screen while a naked woman is 
> taken a shower in the center of the screen and notice your presence. And 
> then you've to cross the highway(?) filled with random stuff to... I don't 
> know I've reached the other side.)
>
> NAME : POWERLORDS
> PRODUCED BY : PROBE 2000
> SIZE : ?
> NOT RELEASED, NOT AVAILABLE
> (Again, Digital Press (Sean Kelly) did release this game in cartridge 
> format. I should say that without instructions I don't understand what to 
> do, but it seems easier to play than Lord of the Dungeon.)
>
> NAME : PROJECT NAME BY LINE V1
> PRODUCED BY : COLECO
> SIZE : 32K
> RELEASED, S.M. VIDEO
> PRICE : $24.95
> ( The Coleco Graphics Processor (C.G.P.) is the real name of this Coleco's 
> In-House graphic design utility as well as a means of developing code for 
> most of their cartridges and Supergames. C.G.P. also served as a means for 
> Coleco programmers to port over code from VAX machines as well as send 
> code from ADAM to the VAX units. The main purpose of this program is in 
> its graphic design potential and ability to create sprites for 
> implementation of graphics into their games. )
>
> NAME : PROJECT NAME BY LINE V2
> PRODUCED BY : COLECO
> SIZE : 32K
> RELEASED, S.M. VIDEO
> PRICE : $24.95
> (I didn't know there was more than a version of it.)
>
> NAME : PURSUIT OF PINK PANTHER, THE
> PRODUCED BY : PROBE 2000
> SIZE  : ?
> NOT RELEASED, NOT AVAILABLE
> (I did find years ago a mention of this game project in a review of I 
> think was the CES'84 (so during the vg crash period). In the same article, 
> a company was also speaking of a future modem-like device that will allow 
> a pay-per-play system for ColecoVision owners to play games to be stored 
> in big servers like The Source which can be described as an early attempt 
> to connect people like the Internet does today. Unfortunately, copyrights 
> and other problems did makes the project not possible.)
>
> NAME : QUICK STEP
> PRODUCED BY : IMAGIC
> SIZE : ?
> NOT RELEASED, NOT AVAILABLE
>
> NAME : RIP CORD
> PRODUCED BY : COLECO
> SIZE : ?
> NOT RELEASED, NOT AVAILABLE
>
> NAME : ROBOTRON 2084
> PRODUCED BY : ATARISOFT
> SIZE : ?
> NOT RELEASED, NOT AVAILABLE
>
> NAME : ROUND UP
> PRODUCED BY : COLECO
> SIZE : ?
> NOT RELEASED, NOT AVAILABLE
>
> NAME : SCRAPER CAPER
> PRODUCED BY : MICROFUN
> SIZE : ?
> NOT RELEASED, NOT AVAILABLE
>
> NAME : SHORT CIRCUIT
> PRODUCED BY : MICROFUN
> SIZE : ?
> NOT RELEASED, NOT AVAILABLE
>
> NAME : SIDE TRAK
> PRODUCED BY : COLECO
> SIZE : ?
> NOT RELEASED, NOT AVAILABLE
>
> NAME : SKIING
> PRODUCED BY : COLECO
> SIZE : ?
> NOT RELEASED, NOT AVAILABLE
> (Well, I've a problem here because I'm pretty sure someone told me that 
> the game Skiing released by Telegames was not made by Telegames but was 
> bought by them to release it. And even if the skiing game in the Coleco 
> presskit looks quite amazing, nothing tells us that they may have done 
> instead the version Telegames did sell and forget about the goggles view 
> point. If anyone has more informations about Skiing, please share with 
> us.)
>
> NAME : SMARTBASIC RESTORER
> PRODUCED BY : COLECO
> SIZE : 8K
> NOT RELEASED, PUBLIC DOMAIN
>
> NAME : SMARTDSK CART
> PRODUCED BY : WALTERS SOFTWARE
> SIZE : ?
> RELEASED, NIAD
>
> NAME : SMURF PLAY'N LEARN
> PRODUCED BY : COLECO
> SIZE : ?
> NOT RELEASED, NOT AVAILABLE
>
> NAME : SMURFETTE'S BIRTHDAY (Previously named PAPA SMURF'S TREASURE HUNT)
> PRODUCED BY : COLECO
> SIZE : ?
> NOT RELEASED, NOT AVAILABLE
> (Please note that Smurf Play'N Learn and Smurfette's Birthday are both 
> using the same game code in the catalog which indicates me that they 
> abandoned smurf Play'N Learn to go with the Treasure Hunt game renamed 
> later Smurfette's Birthday.)
>
> NAME : SPACEMASTER X-7
> PRODUCED BY : FOX GAMES
> SIZE : ?
> NOT RELEASED, NOT AVAILABLE
>
> NAME : SPECTAR
> PRODUCED BY : COLECO
> SIZE : ?
> NOT RELEASED, NOT AVAILABLE
>
> NAME : SUPER ACTION CONTROLLER TEST
> PRODUCED BY : COLECO
> SIZE : 6K
> NOT RELEASED, PUBLIC DOMAIN
>
> NAME : SUPER COBRA
> PRODUCED BY : PARKER BROTHERS
> SIZE : 16K
> RELEASED, PUBLIC DOMAIN
> (One of the listed games as released and public domain at the same time. 
> Seems contradictary based on what he said himself in the article.)
>
> NAME : SWORD AND THE SORCERER, THE
> PRODUCED BY : COLECO
> SIZE : ?
> NOT RELEASED, NOT AVAILABLE
> ( Well, a ROM dump was done to reveal that this game appears to be at the 
> stage of a demonstration of what the game should be, not playable, only a 
> one screen animation with sound effects. )
>
> NAME : TAC-SCAN
> PRODUCED BY : SEGA
> SIZE : ?
> NOT RELEASED, NOT AVAILABLE
>
> NAME : TAPE DRIVE BURN-IN
> PRODUCED BY : COLECO
> SIZE : 8K
> NOT RELEASED, PUBLIC DOMAIN
>
> NAME : TAPE UTILITY REVISION 22
> PRODUCED BY : COLECO
> SIZE : 8K
> NOT RELEASED, PUBLIC DOMAIN
>
> NAME : TEST MENU
> PRODUCED BY : COLECO
> SIZE : 16K
> NOT RELEASED, PUBLIC DOMAIN
>
> NAME : TIME RUNNER
> PRODUCED BY : MICROFUN
> SIZE : ?
> NOT RELEASED, NOT AVAILABLE
>
> NAME : TUNNELS & TROLLS
> PRODUCED BY : COLECO
> SIZE : ?
> NOT RELEASED, NOT AVAILABLE
>
> NAME : TURMOIL
> PRODUCED BY : FOX GAMES
> SIZE : ?
> NOT RELEASED, NOT AVAILABLE
> (There was an attempt by a programmer to do his own ColecoVision version 
> of Turmoil. I wonder if this project is still active or dead.)
>
> NAME : VANGUARD
> PRODUCED BY : COLECO
> SIZE : ?
> NOT RELEASED, NOT AVAILABLE
> (The rumor is that the project was abandonned and the programmer did work 
> on another scrolling game project : Moon Patrol)
>
> NAME : VIDEO HUSTLER
> PRODUCED BY : KONAMI
> SIZE : 8K
> NOT RELEASED, PUBLIC DOMAIN
>
> NAME : WILD WESTERN
> PRODUCED BY : COLECO
> SIZE : ?
> NOT RELEASED, NOT AVAILABLE
> (We know for sure that a mockup cartridge was done by Coleco.)
>
> NAME : WINGS
> PRODUCED BY : CBS SOFTWARE
> SIZE : ?
> NOT RELEASED, NOT AVAILABLE
>
> NAME : WIZARD OF ID: WIZMATH
> PRODUCED BY : SYDNEY DEVELOPMENT
> SIZE : 16K
> NOT RELEASED, PUBLIC DOMAIN
> (I'm not sure this game was never released in cartridge)
>
> NAME : WIZARD OF OZ
> PRODUCED BY : COLECO
> SIZE : ?
> NOT RELEASED, NOT AVAILABLE
>
> NAME : WIZARD OF WOR
> PRODUCED BY : COLECO
> SIZE : ?
> NOT RELEASED, NOT AVAILABLE
> (Well, I'll need to check again the presskit, but I think this game was 
> supposed to be produced by CBS SOFTWARE or CBS ELECTRONICS, not COLECO...)
>
> NAME : WORD FEUD
> PRODUCED BY : XONOX
> SIZE : 8K
> NOT RELEASED, PUBLIC DOMAIN
>
> NAME : YOKES'S ON YOU
> PRODUCED BY : FOX GAMES
> SIZE : 16K
> NOT RELEASED, PUBLIC DOMAIN
> (It's an error of typing the game's name I guess because I've a ROM file 
> here titled THE YOLK'S ON YOU by 20th Century Fox.)
>
> NAME : Z-80 MACRO ASSEMBLER
> PRODUCED BY : COLECO
> SIZE : ?
> NOT RELEASED, NOT AVAILABLE
>
> -----
>
> The rest of the list is filled with games we already know to be in 
> cartridges, and doesn't include the double-ender ones, and very rare 
> cartridges like SUPER SKETCH. As for the retail prices, the cheapest ones 
> $14.95 was (from TeleGames USA) CARNIVAL, COSMIC AVENGER, COSMIC CRISIS, 
> DEFENDER, DONKEY KONG JUNIOR, GORF, LADY BUG, LOOPING, MR.DO!, PEPPER II, 
> SMURF RESCUE IN GARGAMEL'S CASTLE, SMURF PAINT'N PLAY, SPACE FURY, SPACE 
> PANIC, STRIKE IT, SUBROC, TANK WAR, VENTURE and VICTORY.
>
>
>
>
>
>
> ------------------------------
>
> Message: 3
> Date: Sat, 20 Feb 2010 18:32:31 -0600
> From: "Jim Notini" <jnoti2 at comcast.net>
> Subject: [Coladam]  A look at NIAD Newsletter
> To: <coladam at adamcon.org>
> Message-ID: <3E4F1ABB30E84B3EB94232EF5C17EACC at HomePC>
> Content-Type: text/plain; charset="iso-8859-1"
>
> Daniel,
>
> Let me first start by introducing myself. My name is Jim Notini and I 
> worked for Lyle Marschand at his computer store where NIAD was also 
> operated from 1988-2002. Shortly after starting work for Lyle, I gradually 
> assumed more and more of the duties of NIAD's operation from tech support, 
> running the mail order, writing articles for the newsletter, etc., etc. 
> and then finally becoming the editor of the newsletter. Lyle took a back 
> seat rather quickly once I came onboard... this is by no means a knock on 
> Lyle as he had started NIAD all by himself in 1984 and spent countless 
> hours building it up into the success that it became (with the help of 
> many others who will go unnamed here) all the while working a full-time 
> job and raising a family, etc.
>
> Before I get into the main subject, let me thank you for your continued 
> support of the ColecoVision. I have really enjoyed your titles and thank 
> you for making them available in ROM format to be used with an Coleco/ADAM 
> emulator.
>
> I saw your post regarding the NIAD Newsletter and wish to clearify a 
> couple of points you made.
>
> First, Lyle was a born-again Christian and everything he did and said was 
> based on those principals of Christianity. I personally didn't like the 
> inclusion of this in the newsletter that was about a computer (especially 
> since I'm not a very religious person) , but it was his business.
>
> As far as your misconceptions to the ADAM Software that was being sold by 
> NIAD... there was no PIRACY going on unlike what your message might infer. 
> The software titles that started with the name NIAD Public Domain..... 
> were just that, freeware programs for SmartBASIC, SmartLOGO, CP/M, 
> Graphics, Coleco Unreleased software, etc., etc. Other titles listed in 
> the Product List were either distributed by NIAD through agreement with 
> the author, bought in bulk from other ADAM retailers of the time or bought 
> in bulk from the actual software designer. So even though NIAD doesn't 
> exist anymore, please exercise a little caution as to how you phrase your 
> posts.
>
> As far as the ADAMcon dates, the only thing I can think of is that you 
> have a copy of a NIAD issue that was hand-typed into a computer by someone 
> and the dates were entered wrong. If your in possession of the actual 
> printed newsletter or one that's been digitally copied, then I guess it's 
> simple a typing error on the part of the person that entered the text for 
> the newsletter. I should know cause I was at ADAMcon 01 in Orlando, FL - 
> 1988!
>
> On a different note, I have been working with Joe Blenkle to organize as 
> complete a collection of ColecoVision & ADAM software to be used with 
> emulators or transferred back to ADAM media to be used on the real thing. 
> Check out  Joe's website for a listing with pictures. Also, Steve Pitman 
> (the author of many great ADAM games like ADAM Bomb 2 and of course 
> Virtual ADAM for Windows) is working on scanning a lot of the user's group 
> newsletters into PDF files. Contact Joe for info on how to get access to 
> all this stuff we've been compiling, he's on the list.
>
> Jim Notini
>
>
>
>
>
>
> ------------------------------
>
> Message: 4
> Date: Sun, 21 Feb 2010 01:01:22 +0000 (GMT)
> From: Daniel Bienvenu <newcoleco at yahoo.fr>
> Subject: [Coladam] Re :   A look at NIAD Newsletter
> To: coladam at adamcon.org, Jim Notini <jnoti2 at comcast.net>
> Message-ID: <186638.37775.qm at web25601.mail.ukl.yahoo.com>
> Content-Type: text/plain; charset=utf-8
>
> Nice to meet you Jim Notini, I guess I should also apologize.
>
> Well, I guess I should reveal now that I did a mistake by purpose 
> concerning the ADAMCon number. I did wanted to know if people will 
> actually read these long messages I'm writing or not and notice the big 
> mistake I've put there to get a reaction. Sorry if it bothers some people, 
> it wasn't my intention.
>
> I did discover the printed NIAD newsletters because of a huge box of ADAM 
> items I've got from someone named Thomas Mackie (Canada) who did 
> subscribed to the NIAD newsletters. I don't have all the issues of course, 
> but I do have some of them and the first thing I did notice is the bible 
> quotes on every issues so it was hard to not talk about it.
>
> I hope you're not offended by my messages here related to NIAD, I did also 
> quotes yourself in my last one so I knew that you worked for NIAD but I 
> didn't expected to get a reaction from you here.
>
> Yes, Joe Benkle does have great Coleco treasures. He did helped me to find 
> a few games I was looking for in disk format, but there still one I'm 
> pretty sure exists but can't find anywhere. Anyway, thanks for your reply 
> and I apologize for the misconception I did have regarding NIAD and 
> particulary NIAD newsletters.
>
> Daniel
>
>
>
>
>
>
> ------------------------------
>
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>
> End of Coladam Digest, Vol 56, Issue 13
> ***************************************
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