[Coladam] Changing joystick "fire" buttons

Kevin Powers kjpmail at gmail.com
Fri Jul 27 14:29:38 CEST 2012

Thank you!  Should the file just have each hex number, separated by a
carriage return?  It's odd that there is no reference to this in the ADAMEm
readme file.

On Thu, Jul 26, 2012 at 11:20 PM, Geoff Oltmans <oltmansg at gmail.com> wrote:

> You can specify the keyboard->joystick mappings with a file placed in the
> adamem directory named adamem.joy. Inside this file you place, in
> hexidecimal format, the equivalent keys for (in order)
> left,right,up,down,button 1, button 2, button 3, button 4 (four buttons on
> the Super Action Controller). These values are 3 digits long a piece, with
> no separations.
> Alternatively, you can specify this on the command line with the -keys
> switch, followed by the string in the same format.
> Using the MSDOS version, you can use the keys program to determine what
> this should be. If using the SDL version in windows, you can use the
> Character map program to get the code (in decimal). You have to convert
> this to hex for the keys.
> On Jul 24, 2012, at 9:20 AM, Kevin Powers wrote:
> > Is it possible to change which keyboard key is mapped to each joystick
> > "fire" button in Virtual Adam/AdamEm?
> > _______________________________________________
> > Coladam mailing list
> > Coladam at adamcon.org
> > http://adamcon.org/cgi-bin/mailman/listinfo/coladam

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