[Coladam] Changing joystick "fire" buttons

Geoff Oltmans oltmansg at gmail.com
Fri Jul 27 14:37:41 CEST 2012


Yeah, the txt file is a little short on detail. I think you just want them one right after the other, no separations. I haven't actually tried this myself, so let me know if it works (just looked through the code to see how it's doing things).


On Jul 27, 2012, at 7:29 AM, Kevin Powers wrote:

> Thank you!  Should the file just have each hex number, separated by a carriage return?  It's odd that there is no reference to this in the ADAMEm readme file.
> 
> 
> On Thu, Jul 26, 2012 at 11:20 PM, Geoff Oltmans <oltmansg at gmail.com> wrote:
> You can specify the keyboard->joystick mappings with a file placed in the adamem directory named adamem.joy. Inside this file you place, in hexidecimal format, the equivalent keys for (in order) left,right,up,down,button 1, button 2, button 3, button 4 (four buttons on the Super Action Controller). These values are 3 digits long a piece, with no separations.
> 
> Alternatively, you can specify this on the command line with the -keys switch, followed by the string in the same format.
> 
> Using the MSDOS version, you can use the keys program to determine what this should be. If using the SDL version in windows, you can use the Character map program to get the code (in decimal). You have to convert this to hex for the keys.
> 
> 
> On Jul 24, 2012, at 9:20 AM, Kevin Powers wrote:
> 
> > Is it possible to change which keyboard key is mapped to each joystick
> > "fire" button in Virtual Adam/AdamEm?
> > _______________________________________________
> > Coladam mailing list
> > Coladam at adamcon.org
> > http://adamcon.org/cgi-bin/mailman/listinfo/coladam
> 
> 



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