[Coladam] Coladam Digest, Vol 88, Issue 9
tscott at magiqueproductions.com
tscott at magiqueproductions.com
Wed Oct 24 19:41:13 CEST 2012
I personally love the idea of a CV2. I was actually going to suggest it
myself after placing my order for the SGM. I also think it would be a
great idea to have something like Manomio for the iPhone and iPad.
A portable emulator for Colecovision/SGM/CV2 on "i" devices would be awesome.
> If I can get close to 200 orders for such a new console, I would be more
> than happy. First I prefer to sell to people that I know will put the
> device to good use as opposed to those who buy as a collection item,
> we would be using a lot of old components from the 80s that are hard to
> find today, so it isn't like I can produce thousands of units anyway.
> But thanks for suggesting.
> On Wed, Oct 24, 2012 at 7:26 AM, Steve Pitman <swp at cinci.rr.com> wrote:
>> Maybe you should check out kickstarter.com, a lot of projects get
>> that way, it's worth the try. An Android based console got funded 8 1/2
>> million dollars on there recently (they were only asking for like
>> and it's coming out next year for $99. Not saying you would get anywhere
>> near that for Colecovision/Adam of course but something is better than
>> Sent from my iPad
>> On Oct 23, 2012, at 11:49 PM, Eduardo Mello <eduardo at opcodegames.com>
>> > Jim,
>> > Now how about something a little more advanced than that. How about an
>> > improved ADAM.
>> > Because once the SGM is out, I was planning to start working to on an
>> > improved ColecoVision. So we would expand on that and have an improved
>> > ADAM based on the new CV architecture. Of course we would need to add
>> > ADAMnet, which I am not totally familiar with, but I guess that can be
>> > emulated by a large CPLD.
>> > For the new CV I am planning a Z80 at 7.14MHz, with software
>> > selectable clock, a V9958 for video, which is TMS9928 compatible but
>> > offers a number of interesting improvements specially for computer
>> > applications. It has four new bitmap modes, maximum resolution of
>> > 512x424 interlaced, 256 simultaneous RGB colors on screen, and a 80
>> > columns text mode. 16 programmable color palettes from 512 colors on
>> > all modes, hardware scroll. It also offers a special variation of the
>> > 256 color modes where we can have 19,000 colors on screen, using YJK
>> > encoding (a kind of JPEG variation). The V9958 also offers a blitter,
>> > like some 16 bits from the 80s.
>> > In addition to that a DMA and interruption controllers. And a couple
>> > of new sound chips, the extra PSG from the SGM + a YM2151, awesome for
>> > music.
>> > For the ADAM variation we would add a RTC, a more flexible and
>> > powerful MMU (perhaps allowing 16MB of RAM to be mapped), a few on
>> > board connection ports like serial and parallel, and of course
>> > ADAMnet. And was you mentioned, SD. Perhaps even ethernet, I know that
>> > you can buy an ethernet controller those days that even includes a
>> > TCP/IP stack, so you don't need to implement that by software, which
>> > would be very inefficient anyway using a Z80.
>> > So it would still keep the retro flavor of the original, but expand on
>> > many areas. Of course I would need help with the base software stuff,
>> > like OS, BIOS, etc.
>> > But I believe that with good planning it would be possible.
>> > Eduardo
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