[Coladam] Coladam Digest, Vol 88, Issue 15

shonmccallum at juno.com shonmccallum at juno.com
Wed Oct 24 23:21:39 CEST 2012


            One could also use modern day 21st Century surface mount components with software emulation. As long as cosmetically the ColecoVision II looks neat and it functions better than the existing one with a HDMI output I would purchase several for around $200 each. Those that do not want to spend the money can just download a free software emulator for their PC. <?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" />
            With a Linux operating system and good software emulation people would not know the difference between the original and the Colecovision II. 
            The ColecoVision II is a product that is ideal for mass production in the thousands. The demand would be extremely high for such a product especially if it had a built in Supergame module. 
            I would personally purchase one just for a modern HDMI interface to connect up to the several hundreds of 24 inch computer monitors that have HDMI inputs. 


---------- Original Message ----------
From: coladam-request at adamcon.org
To: coladam at adamcon.org
Subject: Coladam Digest, Vol 88, Issue 15
Date: Wed, 24 Oct 2012 22:25:14 +0200

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Today's Topics:

  1. AV mod (Kevin Powers)
  2. Re: Coladam Digest, Vol 88, Issue 9 (Eduardo Mello)
  3. Re: Coladam Digest, Vol 88, Issue 9
     (tscott at magiqueproductions.com)
  4. Re: Super ColecoVision/ADAM (Joe Blenkle - Comcast)
  5. Re: AV mod (Joe Blenkle - Comcast)
  6. Re: Super ColecoVision/ADAM (Eduardo Mello)


----------------------------------------------------------------------

Message: 1
Date: Wed, 24 Oct 2012 10:10:36 -0400
From: Kevin Powers <kjpmail at gmail.com>
Subject: [Coladam] AV mod
To: coladam at adamcon.org
Message-ID:
<CAB1UwGXcYX9jQWU0OdyiwN5VGgt=mwgKEACA4hk_+aBitzdRZw at mail.gmail.com>
Content-Type: text/plain; charset=ISO-8859-1

Who out there does CV AV mods, and how much do they charge?


------------------------------

Message: 2
Date: Wed, 24 Oct 2012 13:35:33 -0400
From: Eduardo Mello <eduardo at opcodegames.com>
Subject: Re: [Coladam] Coladam Digest, Vol 88, Issue 9
To: Steve Pitman <swp at cinci.rr.com>
Cc: "coladam at adamcon.org" <coladam at adamcon.org>
Message-ID:
<CAPKMOcO3tY7StQnob7tU0_-DKd5=zxqgs3d6btqWeGTRvKyU9w at mail.gmail.com>
Content-Type: text/plain; charset=ISO-8859-1

If I can get close to 200 orders for such a new console, I would be more
than happy. First I prefer to sell to people that I know will put the
device to good use as opposed to those who buy as a collection item, second
we would be using a lot of old components from the 80s that are hard to
find today, so it isn't like I can produce thousands of units anyway.
But thanks for suggesting.

Eduardo

On Wed, Oct 24, 2012 at 7:26 AM, Steve Pitman <swp at cinci.rr.com> wrote:

> Maybe you should check out kickstarter.com,  a lot of projects get funded
> that way, it's worth the try.  An Android based console got funded 8 1/2
> million dollars on there recently (they were only asking for like $900,000)
> and it's coming out next year for $99. Not saying you would get anywhere
> near that for Colecovision/Adam of course but something is better than
> nothing.
>
>
> Sent from my iPad
>
> On Oct 23, 2012, at 11:49 PM, Eduardo Mello <eduardo at opcodegames.com>
> wrote:
>
> > Jim,
> >
> > Now how about something a little more advanced than that. How about an
> > improved ADAM.
> > Because once the SGM is out, I was planning to start working to on an
> > improved ColecoVision. So we would expand on that and have an improved
> > ADAM based on the new CV architecture. Of course we would need to add
> > ADAMnet, which I am not totally familiar with, but I guess that can be
> > emulated by a large CPLD.
> >
> > For the new CV I am planning a Z80 at 7.14MHz, with software
> > selectable clock, a V9958 for video, which is TMS9928 compatible but
> > offers a number of interesting improvements specially for computer
> > applications. It has four new bitmap modes, maximum resolution of
> > 512x424 interlaced, 256 simultaneous RGB colors on screen, and a 80
> > columns text mode. 16 programmable color palettes from 512 colors on
> > all modes, hardware scroll. It also offers a special variation of the
> > 256 color modes where we can have 19,000 colors on screen, using YJK
> > encoding (a kind of JPEG variation). The V9958 also offers a blitter,
> > like some 16 bits from the 80s.
> > In addition to that a DMA and interruption controllers. And a couple
> > of new sound chips, the extra PSG from the SGM + a YM2151, awesome for
> > music.
> >
> > For the ADAM variation we would add a RTC, a more flexible and
> > powerful MMU (perhaps allowing 16MB of RAM to be mapped), a few on
> > board connection ports like serial and parallel, and of course
> > ADAMnet. And was you mentioned, SD. Perhaps even ethernet, I know that
> > you can buy an ethernet controller those days that even includes a
> > TCP/IP stack, so you don't need to implement that by software, which
> > would be very inefficient anyway using a Z80.
> >
> > So it would still keep the retro flavor of the original, but expand on
> > many areas. Of course I would need help with the base software stuff,
> > like OS, BIOS, etc.
> >
> > But I believe that with good planning it would be possible.
> >
> > Eduardo
> >
>


------------------------------

Message: 3
Date: Wed, 24 Oct 2012 10:41:13 -0700
From: tscott at magiqueproductions.com
Subject: Re: [Coladam] Coladam Digest, Vol 88, Issue 9
To: "coladam at adamcon.org" <coladam at adamcon.org>
Message-ID:
<3e6ed33f6c9e019f5e7a197e161a9d99.squirrel at www.magiqueproductions.com>
Content-Type: text/plain;charset=iso-8859-1

I personally love the idea of a CV2. I was actually going to suggest it
myself after placing my order for the SGM. I also think it would be a
great idea to have something like Manomio for the iPhone and iPad.

http://c64.manomio.com/

A portable emulator for Colecovision/SGM/CV2 on "i" devices would be awesome.

Tommy

> If I can get close to 200 orders for such a new console, I would be more
> than happy. First I prefer to sell to people that I know will put the
> device to good use as opposed to those who buy as a collection item,
> second
> we would be using a lot of old components from the 80s that are hard to
> find today, so it isn't like I can produce thousands of units anyway.
> But thanks for suggesting.
>
> Eduardo
>
> On Wed, Oct 24, 2012 at 7:26 AM, Steve Pitman <swp at cinci.rr.com> wrote:
>
>> Maybe you should check out kickstarter.com,  a lot of projects get
>> funded
>> that way, it's worth the try.  An Android based console got funded 8 1/2
>> million dollars on there recently (they were only asking for like
>> $900,000)
>> and it's coming out next year for $99. Not saying you would get anywhere
>> near that for Colecovision/Adam of course but something is better than
>> nothing.
>>
>>
>> Sent from my iPad
>>
>> On Oct 23, 2012, at 11:49 PM, Eduardo Mello <eduardo at opcodegames.com>
>> wrote:
>>
>> > Jim,
>> >
>> > Now how about something a little more advanced than that. How about an
>> > improved ADAM.
>> > Because once the SGM is out, I was planning to start working to on an
>> > improved ColecoVision. So we would expand on that and have an improved
>> > ADAM based on the new CV architecture. Of course we would need to add
>> > ADAMnet, which I am not totally familiar with, but I guess that can be
>> > emulated by a large CPLD.
>> >
>> > For the new CV I am planning a Z80 at 7.14MHz, with software
>> > selectable clock, a V9958 for video, which is TMS9928 compatible but
>> > offers a number of interesting improvements specially for computer
>> > applications. It has four new bitmap modes, maximum resolution of
>> > 512x424 interlaced, 256 simultaneous RGB colors on screen, and a 80
>> > columns text mode. 16 programmable color palettes from 512 colors on
>> > all modes, hardware scroll. It also offers a special variation of the
>> > 256 color modes where we can have 19,000 colors on screen, using YJK
>> > encoding (a kind of JPEG variation). The V9958 also offers a blitter,
>> > like some 16 bits from the 80s.
>> > In addition to that a DMA and interruption controllers. And a couple
>> > of new sound chips, the extra PSG from the SGM + a YM2151, awesome for
>> > music.
>> >
>> > For the ADAM variation we would add a RTC, a more flexible and
>> > powerful MMU (perhaps allowing 16MB of RAM to be mapped), a few on
>> > board connection ports like serial and parallel, and of course
>> > ADAMnet. And was you mentioned, SD. Perhaps even ethernet, I know that
>> > you can buy an ethernet controller those days that even includes a
>> > TCP/IP stack, so you don't need to implement that by software, which
>> > would be very inefficient anyway using a Z80.
>> >
>> > So it would still keep the retro flavor of the original, but expand on
>> > many areas. Of course I would need help with the base software stuff,
>> > like OS, BIOS, etc.
>> >
>> > But I believe that with good planning it would be possible.
>> >
>> > Eduardo
>> >
>>
> _______________________________________________
> Coladam mailing list
> Coladam at adamcon.org
> http://adamcon.org/cgi-bin/mailman/listinfo/coladam
>


------------------------------

Message: 4
Date: Wed, 24 Oct 2012 11:39:39 -0700
From: "Joe Blenkle - Comcast" <jblenkle at comcast.net>
Subject: Re: [Coladam] Super ColecoVision/ADAM
To: "Eduardo Mello" <eduardo at opcodegames.com>, "Jim Notini"
<jnoti2 at comcast.net>
Cc: coladam at adamcon.org
Message-ID: <53A54063EBAB43FD8C277B0C880339D6 at sacnews>
Content-Type: text/plain; format=flowed; charset="iso-8859-1";
reply-type=original

Don't tell you guys don't create new stuff for the ADAM? I mean, have you
been playing a half dozen Super Games for 30 years?

Yup, pretty much so...I don't think anyone has created a true super game 
since Coleco dumped ADAM way back when...


----- Original Message ----- 
From: "Eduardo Mello" <eduardo at opcodegames.com>
To: "Jim Notini" <jnoti2 at comcast.net>
Cc: <coladam at adamcon.org>
Sent: Wednesday, October 24, 2012 6:33 AM
Subject: [Coladam] Super ColecoVision/ADAM


> Jim,
>
> Well, it was you that proposed a new sort of ADAM in your original 
> message,
> so I just expanded on the concept based on ideas I have for the CV2 or
> whatever we call it.
>
> Now, I understand your concerns, we have already discussed that and I 
> think
> you are being very realistic and have pretty good points.
> However you might be super-estimating things a bit in some areas. Let me
> clarify.
>
> First, this isn't a 16 bit caliber console as you mention below. Not by a
> long shot. As powerful as the V9958 may sound for example, it isn't an
> Amiga killer, neither is it more capable than let's say a Sega Master
> System. There is a 3rd chip in the V99 line, the V9990, now that is the
> Genesis meets the Amiga on steroid, but we are not talking about it here.
> Second, you are forgetting that all the new stuff can be used optionally 
> by
> new games, most of them with very little effort. The V9958 offers hardware
> scroll, programmable color palette and 8 sprites per scanline. Those are
> all features seriously missing in the original TMS9928, and are features
> that could be used with little programming effort by any new game to 
> create
> an enhanced experience if the hypothetical new console is detected for
> example.
>
> Sound stuff is another thing that can be used optionally. In fact 
> nanochess
> is creating a new game that run on regular CVs and use the SGM second PSG
> if it detected, for improved music.
>
> That said, let's review your points...
>
>> While I commend your incredible vision concerning this new and improved 
>> CV
>> idea, I really do fear that there will be a VERY limited market for such
> an
>> item seeing as the retrogaming market for the CV, and especially the 
>> ADAM,
>> is very small already. Even with full backwards compatibility with the
>> current CV library and controllers (Roller Controller with it's odd-ball
>> power adapter would have to be supported as well via an adapter or the
>> inclusion of a compatible port on the new CV that would act as a
>> pass-through to the new power supply), a greatly enhanced CV as you have
>> listed out would probably draw the interest of only the hardcore CV fans
> and
>> a small amount of casual CV fans... especially in the price range of
>> $150-$175.
>
> You kidding me. People are playing almost $100 to get their CV refurbished
> by Todd. Lot's of people...
>
>> It's not so much that I am against the idea, so much as I would
>> be very fearful of the amount of time and money that you would have to
>> invest in such a project. It's a huge risk in my opinion, not the
>> development of it because I am sure that you could pull it off, and I
>> commend you for even considering it.
>>
>> Some things that come to mind concerning all the suped-up specs of this
>> proposed new CV or CV2...
>>
>> - while all the spec improvements are awe-inspiring, without a library of
>> games that take advantage of them and a group of programmers lined up to
>> pump games out, it could be a tough sell except for the fact that it 
>> would
>> function as a perfect replacement to the aging CV.
>
> The big question how much it would cost to have an exact clone of the CV
> produced, versus how much to have all those improvements. If the price
> different is minimum, let's say, less than $50, then I don't see why don't
> go with the improvements, if just because we can.
>
>> I know you would have a
>> couple game ready by the time of launch, but how many other programmers
>> would be willing to write games for it especially seeing as there has 
>> only
>> been one programmer to date, besides yourself, willing to develop a
> MegaCart
>> game in all the years that it's been available although 2 more (Nanochess
>> and Mystery Man) are close to having their MegaCart games released.
>
> Actually CollectorVision Mario Bros is also a MegaCart.
>
>> Aside
>> for the fact that the CV2 would be backward compatiible with the CV, I
> would
>> be very weery of purchasing it with only one person supporting it with 
>> new
>> games that take advantage of it's enhanced hardware features. Even then, 
>> I
>> don't know how interested I would be in these "improved" games seeing as
>> they just wouldn't be the CV style and feel anymore, it would be more on
> the
>> lines of MSX2, Amiga, ST, Super NES or Genesis.
>
> We surely don't get as far as Super NES/Genesis capabilities. But again
> remember the enhanced features that can be used optionally.
>
>> - If I or someone else wanted a vastly improved gaming system, wouldn't 
>> it
>> be more logical to just pickup a SuperNES or Genesis at ridiculously low
>> prices and then have access to either of those system's game libraries
> which
>> number in the 1000s. Most loose carts and even CIB can be had for dirt
> cheap
>> and then there is the option of using their versions of MultiCarts /
>> Everdrives. Again, because of the easy availability of all these "newer
> than
>> CV" retro systems, it could prove to be extremely hard sell for a CV2. 
>> The
>> main advantage the CV2 would hold is compatbility with all existng CV
> warez,
>> which leads me to believe that a more simple design concentrating on the
>> improving the CV's main weaknesses of Video Output, Power Supply,
> Controller
>> ICs, overall aging of components, etc.would be the more feasible way to 
>> go
>> either as a replacement board or as a new system.
>
> A valid point, but we get again to the matter of total production costs. I
> checked with my sources in China for example, and they are some of the 
> best
> out there, they can get you any NOS chip next day, and new V9958s are now
> cheaper than TMS9928, actually half the price. Besides the V9958 has a 
> much
> improved RGB video output. So why would I pay more for something when I 
> can
> get some other that is half the price, has better video quality, more
> features? Even if I don't touch any of the new features, it is still a
> better buy option. Z80 is another example. It is much easier to get a PLCC
> 8MHz Z80 today than look for NOS 4MHz DIP Z80. So why don't take advantage
> of that and have the option to double the CV Z80 speed by software, even 
> if
> it never get used. I understand your point if it was a matter of paying
> more for stuff you are never going to use, but how about paying less for
> stuff you are never going to use but still backward compatible?
>
>> One example that comes to mind is the F18A by Matthew Haggerty. I guess I
>> should re-read all the enhancements that it provides before using it as 
>> an
>> example, but it seems to me that the only function it will ever provide
> when
>> installed in a CV or ADAM is improved video output via VGA. Will any CV
>> programmers support it and it's enhanced capabilities especially seeing
> that
>> maybe ten CV owners have purchased one and I know with 100% certainty 
>> that
>> there will not be any ADAM specific software written to take advantage of
>> it's features especially seeing as I only know of one person, Tempest,
> that
>> has one.
>
> We are talking about a VDP replacement that costs as much as an ADAM
> itself, not a very good comparison I think. The cost/benefit ratio is very
> low, as it solves a single problem at a very high cost.
>
>> As far as the listed ADAM enhancements,  very cool to even consider them,
>> but all of these proposed enhancements like 16Mb RAM, Ethernet, etc. 
>> would
>> more than likely go unused. It's actually pretty awesome to even consider
>> having such things available on the ADAM, but again, when it all boils
> down
>> to it, the average person in the retro scene just want to play games on
> all
>> this old gear, not perform any serious computer tasks, and any 
>> prospective
>> new hardware should focus on making this a possibility. So what the ADAM
>> World really needs most is an ADAMnet SD Drive like the one developed by
>> Else a couple years ago but that uses a menu program to control mounting
> and
>> unmounting of Disk/DDP Image Files versus Else's method of using DIP
>> Switches.
>
> Don't tell you guys don't create new stuff for the ADAM? I mean, have you
> been playing a half dozen Super Games for 30 years?
> The V9958 80 columns text mode is exactly the same as the TMS9928, just...
> with 80 columns. So applications can be easily ported. Don't you have 
> DOSes
> or anything? CP/M stuff?
>
>> Whatever route you decide to take, I know the end result will be an
> amazing
>> product and I wish you the best of luck. Maybe I am just too cautious 
>> when
>> it comes to matters like this or prefer to keep things simpler.
>
> Well, thanks for the kind words. Again, I understand your points, I think
> they are valid concerns. But if we can produce something that is better 
> for
> about the same price as it would cost to produce a clone (because no 
> matter
> if it is V9958, TMS9928, 4MHz or 8MHz Z80s, this is all very old tech, you
> know), then I think it is worth a shot.
>
> Eduardo
> _______________________________________________
> Coladam mailing list
> Coladam at adamcon.org
> http://adamcon.org/cgi-bin/mailman/listinfo/coladam
>
>
> -----
> No virus found in this message.
> Checked by AVG - www.avg.com
> Version: 2013.0.2741 / Virus Database: 2616/5851 - Release Date: 10/24/12
> 



------------------------------

Message: 5
Date: Wed, 24 Oct 2012 11:41:37 -0700
From: "Joe Blenkle - Comcast" <jblenkle at comcast.net>
Subject: Re: [Coladam] AV mod
To: "Kevin Powers" <kjpmail at gmail.com>, <coladam at adamcon.org>
Message-ID: <09D8E7AC642D45FC8C7B39F1D91257B4 at sacnews>
Content-Type: text/plain; format=flowed; charset="iso-8859-1";
reply-type=original

You need to sign up on AtariAge and contact Yurkie...


----- Original Message ----- 
From: "Kevin Powers" <kjpmail at gmail.com>
To: <coladam at adamcon.org>
Sent: Wednesday, October 24, 2012 7:10 AM
Subject: [Coladam] AV mod


> Who out there does CV AV mods, and how much do they charge?
> _______________________________________________
> Coladam mailing list
> Coladam at adamcon.org
> http://adamcon.org/cgi-bin/mailman/listinfo/coladam
> 
> 
> -----
> No virus found in this message.
> Checked by AVG - www.avg.com
> Version: 2013.0.2741 / Virus Database: 2616/5851 - Release Date: 10/24/12
>


------------------------------

Message: 6
Date: Wed, 24 Oct 2012 16:24:42 -0400
From: Eduardo Mello <eduardo at opcodegames.com>
Subject: Re: [Coladam] Super ColecoVision/ADAM
To: Joe Blenkle - Comcast <jblenkle at comcast.net>
Cc: coladam at adamcon.org
Message-ID:
<CAPKMOcMZKyfxXwZx5fsAPBHq-MJRuxnnskvGfJW0LtTYy_X9tg at mail.gmail.com>
Content-Type: text/plain; charset=ISO-8859-1

Ok, but how about utilities, applications, even regular games....
BASIC programs? I mean, anything would benefit from an slightly
improved ADAM.

Eduardo

On Wed, Oct 24, 2012 at 2:39 PM, Joe Blenkle - Comcast
<jblenkle at comcast.net> wrote:
> Don't tell you guys don't create new stuff for the ADAM? I mean, have you
> been playing a half dozen Super Games for 30 years?
>
> Yup, pretty much so...I don't think anyone has created a true super game
> since Coleco dumped ADAM way back when...
>
>
> ----- Original Message ----- From: "Eduardo Mello" <eduardo at opcodegames.com>
> To: "Jim Notini" <jnoti2 at comcast.net>
> Cc: <coladam at adamcon.org>
> Sent: Wednesday, October 24, 2012 6:33 AM
> Subject: [Coladam] Super ColecoVision/ADAM
>
>
>> Jim,
>>
>> Well, it was you that proposed a new sort of ADAM in your original
>> message,
>> so I just expanded on the concept based on ideas I have for the CV2 or
>> whatever we call it.
>>
>> Now, I understand your concerns, we have already discussed that and I
>> think
>> you are being very realistic and have pretty good points.
>> However you might be super-estimating things a bit in some areas. Let me
>> clarify.
>>
>> First, this isn't a 16 bit caliber console as you mention below. Not by a
>> long shot. As powerful as the V9958 may sound for example, it isn't an
>> Amiga killer, neither is it more capable than let's say a Sega Master
>> System. There is a 3rd chip in the V99 line, the V9990, now that is the
>> Genesis meets the Amiga on steroid, but we are not talking about it here.
>> Second, you are forgetting that all the new stuff can be used optionally
>> by
>> new games, most of them with very little effort. The V9958 offers hardware
>> scroll, programmable color palette and 8 sprites per scanline. Those are
>> all features seriously missing in the original TMS9928, and are features
>> that could be used with little programming effort by any new game to
>> create
>> an enhanced experience if the hypothetical new console is detected for
>> example.
>>
>> Sound stuff is another thing that can be used optionally. In fact
>> nanochess
>> is creating a new game that run on regular CVs and use the SGM second PSG
>> if it detected, for improved music.
>>
>> That said, let's review your points...
>>
>>> While I commend your incredible vision concerning this new and improved
>>> CV
>>> idea, I really do fear that there will be a VERY limited market for such
>>
>> an
>>>
>>> item seeing as the retrogaming market for the CV, and especially the
>>> ADAM,
>>> is very small already. Even with full backwards compatibility with the
>>> current CV library and controllers (Roller Controller with it's odd-ball
>>> power adapter would have to be supported as well via an adapter or the
>>> inclusion of a compatible port on the new CV that would act as a
>>> pass-through to the new power supply), a greatly enhanced CV as you have
>>> listed out would probably draw the interest of only the hardcore CV fans
>>
>> and
>>>
>>> a small amount of casual CV fans... especially in the price range of
>>> $150-$175.
>>
>>
>> You kidding me. People are playing almost $100 to get their CV refurbished
>> by Todd. Lot's of people...
>>
>>> It's not so much that I am against the idea, so much as I would
>>> be very fearful of the amount of time and money that you would have to
>>> invest in such a project. It's a huge risk in my opinion, not the
>>> development of it because I am sure that you could pull it off, and I
>>> commend you for even considering it.
>>>
>>> Some things that come to mind concerning all the suped-up specs of this
>>> proposed new CV or CV2...
>>>
>>> - while all the spec improvements are awe-inspiring, without a library of
>>> games that take advantage of them and a group of programmers lined up to
>>> pump games out, it could be a tough sell except for the fact that it
>>> would
>>> function as a perfect replacement to the aging CV.
>>
>>
>> The big question how much it would cost to have an exact clone of the CV
>> produced, versus how much to have all those improvements. If the price
>> different is minimum, let's say, less than $50, then I don't see why don't
>> go with the improvements, if just because we can.
>>
>>> I know you would have a
>>> couple game ready by the time of launch, but how many other programmers
>>> would be willing to write games for it especially seeing as there has
>>> only
>>> been one programmer to date, besides yourself, willing to develop a
>>
>> MegaCart
>>>
>>> game in all the years that it's been available although 2 more (Nanochess
>>> and Mystery Man) are close to having their MegaCart games released.
>>
>>
>> Actually CollectorVision Mario Bros is also a MegaCart.
>>
>>> Aside
>>> for the fact that the CV2 would be backward compatiible with the CV, I
>>
>> would
>>>
>>> be very weery of purchasing it with only one person supporting it with
>>> new
>>> games that take advantage of it's enhanced hardware features. Even then,
>>> I
>>> don't know how interested I would be in these "improved" games seeing as
>>> they just wouldn't be the CV style and feel anymore, it would be more on
>>
>> the
>>>
>>> lines of MSX2, Amiga, ST, Super NES or Genesis.
>>
>>
>> We surely don't get as far as Super NES/Genesis capabilities. But again
>> remember the enhanced features that can be used optionally.
>>
>>> - If I or someone else wanted a vastly improved gaming system, wouldn't
>>> it
>>> be more logical to just pickup a SuperNES or Genesis at ridiculously low
>>> prices and then have access to either of those system's game libraries
>>
>> which
>>>
>>> number in the 1000s. Most loose carts and even CIB can be had for dirt
>>
>> cheap
>>>
>>> and then there is the option of using their versions of MultiCarts /
>>> Everdrives. Again, because of the easy availability of all these "newer
>>
>> than
>>>
>>> CV" retro systems, it could prove to be extremely hard sell for a CV2.
>>> The
>>> main advantage the CV2 would hold is compatbility with all existng CV
>>
>> warez,
>>>
>>> which leads me to believe that a more simple design concentrating on the
>>> improving the CV's main weaknesses of Video Output, Power Supply,
>>
>> Controller
>>>
>>> ICs, overall aging of components, etc.would be the more feasible way to
>>> go
>>> either as a replacement board or as a new system.
>>
>>
>> A valid point, but we get again to the matter of total production costs. I
>> checked with my sources in China for example, and they are some of the
>> best
>> out there, they can get you any NOS chip next day, and new V9958s are now
>> cheaper than TMS9928, actually half the price. Besides the V9958 has a
>> much
>> improved RGB video output. So why would I pay more for something when I
>> can
>> get some other that is half the price, has better video quality, more
>> features? Even if I don't touch any of the new features, it is still a
>> better buy option. Z80 is another example. It is much easier to get a PLCC
>> 8MHz Z80 today than look for NOS 4MHz DIP Z80. So why don't take advantage
>> of that and have the option to double the CV Z80 speed by software, even
>> if
>> it never get used. I understand your point if it was a matter of paying
>> more for stuff you are never going to use, but how about paying less for
>> stuff you are never going to use but still backward compatible?
>>
>>> One example that comes to mind is the F18A by Matthew Haggerty. I guess I
>>> should re-read all the enhancements that it provides before using it as
>>> an
>>> example, but it seems to me that the only function it will ever provide
>>
>> when
>>>
>>> installed in a CV or ADAM is improved video output via VGA. Will any CV
>>> programmers support it and it's enhanced capabilities especially seeing
>>
>> that
>>>
>>> maybe ten CV owners have purchased one and I know with 100% certainty
>>> that
>>> there will not be any ADAM specific software written to take advantage of
>>> it's features especially seeing as I only know of one person, Tempest,
>>
>> that
>>>
>>> has one.
>>
>>
>> We are talking about a VDP replacement that costs as much as an ADAM
>> itself, not a very good comparison I think. The cost/benefit ratio is very
>> low, as it solves a single problem at a very high cost.
>>
>>> As far as the listed ADAM enhancements,  very cool to even consider them,
>>> but all of these proposed enhancements like 16Mb RAM, Ethernet, etc.
>>> would
>>> more than likely go unused. It's actually pretty awesome to even consider
>>> having such things available on the ADAM, but again, when it all boils
>>
>> down
>>>
>>> to it, the average person in the retro scene just want to play games on
>>
>> all
>>>
>>> this old gear, not perform any serious computer tasks, and any
>>> prospective
>>> new hardware should focus on making this a possibility. So what the ADAM
>>> World really needs most is an ADAMnet SD Drive like the one developed by
>>> Else a couple years ago but that uses a menu program to control mounting
>>
>> and
>>>
>>> unmounting of Disk/DDP Image Files versus Else's method of using DIP
>>> Switches.
>>
>>
>> Don't tell you guys don't create new stuff for the ADAM? I mean, have you
>> been playing a half dozen Super Games for 30 years?
>> The V9958 80 columns text mode is exactly the same as the TMS9928, just...
>> with 80 columns. So applications can be easily ported. Don't you have
>> DOSes
>> or anything? CP/M stuff?
>>
>>> Whatever route you decide to take, I know the end result will be an
>>
>> amazing
>>>
>>> product and I wish you the best of luck. Maybe I am just too cautious
>>> when
>>> it comes to matters like this or prefer to keep things simpler.
>>
>>
>> Well, thanks for the kind words. Again, I understand your points, I think
>> they are valid concerns. But if we can produce something that is better
>> for
>> about the same price as it would cost to produce a clone (because no
>> matter
>> if it is V9958, TMS9928, 4MHz or 8MHz Z80s, this is all very old tech, you
>> know), then I think it is worth a shot.
>>
>> Eduardo
>> _______________________________________________
>> Coladam mailing list
>> Coladam at adamcon.org
>> http://adamcon.org/cgi-bin/mailman/listinfo/coladam
>>
>>
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>


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End of Coladam Digest, Vol 88, Issue 15
***************************************
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