[Coladam] More Colecovision II comments and suggestions

Eduardo Mello eduardo at opcodegames.com
Fri Oct 26 00:12:19 CEST 2012


I always wondered where that 6 million number came from. Do you know? Is
there an official source for that? I remember reading a Coleco quartely
report mentioning 2 something millions around 1984, but nothing after that.


On Thu, Oct 25, 2012 at 5:56 PM, Jim Notini <jnoti2 at comcast.net> wrote:

> Good old Wikipedia... there were 6 million ColecoVision sold worldwide.
> Also, there were roughly 950,000 ADAM Computers that were MADE... don't
> know
> how many were actually completely packaged up into those huge ADAM boxes
> that everyone loves to talk about. Out of this number of ADAM Computers,
> there is no idea of how many were the Stand-Alone ADAM with built-in
> ColecoVision and how many were the Expansion Module #3 ADAM.
> For discussion sake, let's say that less than half of the 950,000 number
> were the Expansion Module #3 variety, which would put the Stand-Alone
> number
> of ADAM's at 500,000 or more.
> So, 6 million CVs and 500,000 Stand-Alone ADAMs equals 6.5 million
> ColecoVision compatible systems, then add in the clones like the Dina
> (Personal Arcade, SpliceVision, etc.) and computers that had expansion
> units
> that allowed them to play ColecoVision carts and probably the total number
> would be close to 7 million.
> ----- Original Message -----
> From: <shonmccallum at juno.com>
> To: <coladam at adamcon.org>
> Sent: Thursday, October 25, 2012 3:11 PM
> Subject: [Coladam] More Colecovision II comments and suggestions
> The Colecovision first came out in 1982 and then was discontinued by
> October
> 1985. Total amount of Colecovisions sold is estimated to be over 2 million
> back in the spring of 1984. <?xml:namespace prefix = o ns =
> "urn:schemas-microsoft-com:office:office" />
> http://en.wikipedia.org/wiki/ColecoVision
> In 1986 a lower quality Colecovision clone called the Telegames Personal
> Arcade was sold. The problem with the Telegames Personal Arcade is that it
> was not compatible with some Colecovision cartridge games and it lacked the
> expansion module slot. It is estimated that several thousands of consules
> were sold but that has not been verified.
> http://en.wikipedia.org/wiki/Telegames_Personal_Arcade
> Its been 30 years since the Colecovision first came out in 1982. Out of 2
> million Colecovisions sold perhaps only 1% are still being used. If 1% of
> people are still using their Colecovision then that would mean there are
> currently 20,000 active users of the Colecovison console with perhaps many
> more using a PC Colecovision emulator (how many thousands of Colecovision
> emulators have been downloaded?).
>             So I believe that if a Colecovision II existed within the next
> 2-3 years that a minimum of 10,000 consules could be sold if it did
> everything the old Colecovision did (including the front expansion slot)
> and
> offered a HDMI output with standard composite video output. A small company
> could start off by running off 500 Colecovsion II’s at a time and then once
> those are sold then another 500 could be made. Until one day perhaps 10,000
> are sold after a few years.
> Maybe no one is interested in making that many Colelecovision II’s and
> would
> only want a limited run of 200. The problem with a limited run of 200 is
> that it would not meet the demand.
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