[Coladam] More Colecovision II comments and suggestions

Jim Notini jnoti2 at comcast.net
Fri Oct 26 03:26:28 CEST 2012

I could definetly see that number of people, in the entire world, still playing around with ColecoVision games via actual CV hardware or through emulation on computers, current gen systems and handhelds.... probably quite a but more due to emulation.

  ----- Original Message ----- 
  From: shonmccallum at juno.com 
  To: jnoti2 at comcast.net 
  Cc: coladam at adamcon.org 
  Sent: Thursday, October 25, 2012 5:37 PM
  Subject: Re: [Coladam] More Colecovision II comments and suggestions

  Thanks for the info. Then the big question is 1% of that 7 million people still using their systems? If so that would be around 70,000 users out of 7 million still playing around with Coleco games. 

  ---------- Original Message ----------
  From: "Jim Notini" <jnoti2 at comcast.net>
  To: <shonmccallum at juno.com>, <coladam at adamcon.org>
  Subject: Re: [Coladam] More Colecovision II comments and suggestions
  Date: Thu, 25 Oct 2012 16:56:19 -0500

  Good old Wikipedia... there were 6 million ColecoVision sold worldwide. 
  Also, there were roughly 950,000 ADAM Computers that were MADE... don't know 
  how many were actually completely packaged up into those huge ADAM boxes 
  that everyone loves to talk about. Out of this number of ADAM Computers, 
  there is no idea of how many were the Stand-Alone ADAM with built-in 
  ColecoVision and how many were the Expansion Module #3 ADAM.

  For discussion sake, let's say that less than half of the 950,000 number 
  were the Expansion Module #3 variety, which would put the Stand-Alone number 
  of ADAM's at 500,000 or more.

  So, 6 million CVs and 500,000 Stand-Alone ADAMs equals 6.5 million 
  ColecoVision compatible systems, then add in the clones like the Dina 
  (Personal Arcade, SpliceVision, etc.) and computers that had expansion units 
  that allowed them to play ColecoVision carts and probably the total number 
  would be close to 7 million.

  ----- Original Message ----- 
  From: <shonmccallum at juno.com>
  To: <coladam at adamcon.org>
  Sent: Thursday, October 25, 2012 3:11 PM
  Subject: [Coladam] More Colecovision II comments and suggestions

  The Colecovision first came out in 1982 and then was discontinued by October 
  1985. Total amount of Colecovisions sold is estimated to be over 2 million 
  back in the spring of 1984. <?xml:namespace prefix = o ns = 
  "urn:schemas-microsoft-com:office:office" />
  In 1986 a lower quality Colecovision clone called the Telegames Personal 
  Arcade was sold. The problem with the Telegames Personal Arcade is that it 
  was not compatible with some Colecovision cartridge games and it lacked the 
  expansion module slot. It is estimated that several thousands of consules 
  were sold but that has not been verified.
  Its been 30 years since the Colecovision first came out in 1982. Out of 2 
  million Colecovisions sold perhaps only 1% are still being used. If 1% of 
  people are still using their Colecovision then that would mean there are 
  currently 20,000 active users of the Colecovison console with perhaps many 
  more using a PC Colecovision emulator (how many thousands of Colecovision 
  emulators have been downloaded?).
             So I believe that if a Colecovision II existed within the next 
  2-3 years that a minimum of 10,000 consules could be sold if it did 
  everything the old Colecovision did (including the front expansion slot) and 
  offered a HDMI output with standard composite video output. A small company 
  could start off by running off 500 Colecovsion II’s at a time and then once 
  those are sold then another 500 could be made. Until one day perhaps 10,000 
  are sold after a few years.
  Maybe no one is interested in making that many Colelecovision II’s and would 
  only want a limited run of 200. The problem with a limited run of 200 is 
  that it would not meet the demand.

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