[Coladam] Coladam Digest, Vol 88, Issue 21

Rob Bairos rbairos at gmail.com
Thu Oct 25 19:02:09 CEST 2012


Just to pipe in here, I agree.  Though its nice to think there's a market
for a revamped 1980s console.  Its selling point would *not* be because of
any
improved performance. People carry more power in their cell phone than a CV
or CV2, not to mention the hundreds of millions of dollars
currently invested in Sega, Nintendo, XBox etc.
This is a niche market, with a niche following.
I think the *most* promising route however, would be to build an embedded
version in a controller, like Jeri Ellesworth did with the C64,
and Jakks marketed with the Atari 2600:

http://en.wikipedia.org/wiki/C64_Direct-to-TV

http://www.jakks.com/tv-games-atari.html

Even so, in terms of sell-ability this avenue has already been tapped with
C64 and Atari.

A great job for a chip designer, and funded by kickstarter imo.

Cheers,
Rob.




On Thu, Oct 25, 2012 at 12:54 PM, <coladam-request at adamcon.org> wrote:

> Send Coladam mailing list submissions to
>         coladam at adamcon.org
>
> To subscribe or unsubscribe via the World Wide Web, visit
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> or, via email, send a message with subject or body 'help' to
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>
> You can reach the person managing the list at
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>
> When replying, please edit your Subject line so it is more specific
> than "Re: Contents of Coladam digest..."
>
>
> Today's Topics:
>
>    1. Re: Call the new Adam Colecovision II (Joe Blenkle - Comcast)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Thu, 25 Oct 2012 09:54:02 -0700
> From: "Joe Blenkle - Comcast" <jblenkle at comcast.net>
> Subject: Re: [Coladam] Call the new Adam Colecovision II
> To: <shonmccallum at juno.com>,    <coladam at adamcon.org>
> Message-ID: <730B62DA037A4D42A9882015F66B2CCC at sacnews>
> Content-Type: text/plain; format=flowed; charset="Windows-1252";
>         reply-type=original
>
> While I share your enthusiasm for all things ADAM/ColecoVision, I don't
> think Wal-Mart would give you the time of day unless you could supply them
> with several 100,000 units and guarantee them a substantial flow of
> software
> for the machine. The kind of money needed to produce all this would kill
> the
> project before it started.
>
> ----- Original Message -----
> From: <shonmccallum at juno.com>
> To: <coladam at adamcon.org>
> Sent: Wednesday, October 24, 2012 10:28 AM
> Subject: [Coladam] Call the new Adam Colecovision II
>
>
> One could make a improved ADAM and call it a Colecovision II (becomes a
> ADAM
> with add on optional USB keyboard and other optional USB devices). Most
> people use their ADAM these days for classic Supergames. While I would be
> interested in a improved ADAM, the demand will be a lot less once the ADAM
> Supergames are ported over to the Colecovision supergame
> module.<?xml:namespace prefix = o ns =
> "urn:schemas-microsoft-com:office:office" />
>             Making a ColecoVision II that is ADAM compatible would sell
> several thousand. Since consumers would be willing to purchase a modern
> Colecovisoion II  with a HDMI output for modern displays. A Colecovision II
> could be sold to Walmart and other retail stores. In the 80?s millions of
> Colecovisions were sold but in the 21st Century under 10,000 ColecoVision
> II?s
> could be sold if the quality was overall better than the original.
>
>
> ---------- Original Message ----------
> From: coladam-request at adamcon.org
> To: coladam at adamcon.org
> Subject: Coladam Digest, Vol 88, Issue 12
> Date: Wed, 24 Oct 2012 14:27:34 +0200
>
> Send Coladam mailing list submissions to
> coladam at adamcon.org
>
> To subscribe or unsubscribe via the World Wide Web, visit
> http://adamcon.org/cgi-bin/mailman/listinfo/coladam
> or, via email, send a message with subject or body 'help' to
> coladam-request at adamcon.org
>
> You can reach the person managing the list at
> coladam-owner at adamcon.org
>
> When replying, please edit your Subject line so it is more specific
> than "Re: Contents of Coladam digest..."
>
>
> Today's Topics:
>
>   1. Re: Coladam Digest, Vol 88, Issue 9 (Steve Pitman)
>   2. Re: Coladam Digest, Vol 88, Issue 7 (shonmccallum at juno.com)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Wed, 24 Oct 2012 07:26:40 -0400
> From: Steve Pitman <swp at cinci.rr.com>
> Subject: Re: [Coladam] Coladam Digest, Vol 88, Issue 9
> To: Eduardo Mello <eduardo at opcodegames.com>
> Cc: "coladam at adamcon.org" <coladam at adamcon.org>
> Message-ID: <1EE3666C-B642-4B29-A165-559126D340DC at cinci.rr.com>
> Content-Type: text/plain; charset=us-ascii
>
> Maybe you should check out kickstarter.com,  a lot of projects get funded
> that way, it's worth the try.  An Android based console got funded 8 1/2
> million dollars on there recently (they were only asking for like $900,000)
> and it's coming out next year for $99. Not saying you would get anywhere
> near that for Colecovision/Adam of course but something is better than
> nothing.
>
>
> Sent from my iPad
>
> On Oct 23, 2012, at 11:49 PM, Eduardo Mello <eduardo at opcodegames.com>
> wrote:
>
> > Jim,
> >
> > Now how about something a little more advanced than that. How about an
> > improved ADAM.
> > Because once the SGM is out, I was planning to start working to on an
> > improved ColecoVision. So we would expand on that and have an improved
> > ADAM based on the new CV architecture. Of course we would need to add
> > ADAMnet, which I am not totally familiar with, but I guess that can be
> > emulated by a large CPLD.
> >
> > For the new CV I am planning a Z80 at 7.14MHz, with software
> > selectable clock, a V9958 for video, which is TMS9928 compatible but
> > offers a number of interesting improvements specially for computer
> > applications. It has four new bitmap modes, maximum resolution of
> > 512x424 interlaced, 256 simultaneous RGB colors on screen, and a 80
> > columns text mode. 16 programmable color palettes from 512 colors on
> > all modes, hardware scroll. It also offers a special variation of the
> > 256 color modes where we can have 19,000 colors on screen, using YJK
> > encoding (a kind of JPEG variation). The V9958 also offers a blitter,
> > like some 16 bits from the 80s.
> > In addition to that a DMA and interruption controllers. And a couple
> > of new sound chips, the extra PSG from the SGM + a YM2151, awesome for
> > music.
> >
> > For the ADAM variation we would add a RTC, a more flexible and
> > powerful MMU (perhaps allowing 16MB of RAM to be mapped), a few on
> > board connection ports like serial and parallel, and of course
> > ADAMnet. And was you mentioned, SD. Perhaps even ethernet, I know that
> > you can buy an ethernet controller those days that even includes a
> > TCP/IP stack, so you don't need to implement that by software, which
> > would be very inefficient anyway using a Z80.
> >
> > So it would still keep the retro flavor of the original, but expand on
> > many areas. Of course I would need help with the base software stuff,
> > like OS, BIOS, etc.
> >
> > But I believe that with good planning it would be possible.
> >
> > Eduardo
> >
>
>
> ------------------------------
>
> Message: 2
> Date: Tue, 23 Oct 2012 21:52:11 GMT
> From: "shonmccallum at juno.com" <shonmccallum at juno.com>
> Subject: Re: [Coladam] Coladam Digest, Vol 88, Issue 7
> To: jnoti2 at comcast.net
> Cc: coladam at adamcon.org
> Message-ID: <20121023.175211.20077.0 at webmail02.vgs.untd.com>
> Content-Type: text/plain; charset=windows-1252
>
>                Also it might be possible to emulate a Adam computer by only
> using the Ultimate SD cartridge and a Colecovision. A Adam Supergame
> emulator could simulate a Digital Date Drive and then all Games that only
> use the Colecovision controller would work without a patch to every
> supergame. Just games that need to keyboard would need special patches for
> a
> USB keyboard. <?xml:namespace prefix = o ns =
> "urn:schemas-microsoft-com:office:office" />
>
>
> ---------- Original Message ----------
> From: "Jim Notini" <jnoti2 at comcast.net>
> To: <shonmccallum at juno.com>, <coladam at adamcon.org>
> Subject: Re: [Coladam] Coladam Digest, Vol 88, Issue 7
> Date: Tue, 23 Oct 2012 16:01:48 -0500
>
> Great idea Shon! All that's needed now is to find someone to recode the 1K
> EOS-HD Boot Loader.
>
> ----- Original Message -----
> From: <shonmccallum at juno.com>
> To: <coladam at adamcon.org>
> Sent: Monday, October 22, 2012 11:16 PM
> Subject: Re: [Coladam] Coladam Digest, Vol 88, Issue 7
>
>
> > The Atarimax Ultimate SD cartirdge could be used as a boot cartridge if
> > someone spends the time to do so. Just like the old SmartBasic and
> Walters
> > EOS boot cartridges.
> >
> > ---------- Original Message ----------
> > From: coladam-request at adamcon.org
> > To: coladam at adamcon.org
> > Subject: Coladam Digest, Vol 88, Issue 7
> > Date: Tue, 23 Oct 2012 03:14:19 +0200
> >
> > Send Coladam mailing list submissions to
> > coladam at adamcon.org
> >
> > To subscribe or unsubscribe via the World Wide Web, visit
> > http://adamcon.org/cgi-bin/mailman/listinfo/coladam
> > or, via email, send a message with subject or body 'help' to
> > coladam-request at adamcon.org
> >
> > You can reach the person managing the list at
> > coladam-owner at adamcon.org
> >
> > When replying, please edit your Subject line so it is more specific
> > than "Re: Contents of Coladam digest..."
> >
> >
> > Today's Topics:
> >
> >  1. Homebrew CV cartridges (Kevin Powers)
> >  2. Re: CV/ADAM controllers hot-swappable? (Kevin Powers)
> >  3. Re: CV/ADAM controllers hot-swappable? (Kevin Powers)
> >  4. ColecoVision Super Game Module available for orders
> >     (Eduardo Mello)
> >  5. Re: CV/ADAM controllers hot-swappable? (Jim Notini)
> >  6. Re: Homebrew CV cartridges (Jim Notini)
> >  7. Re: Homebrew CV cartridges (Frances and/or Richard Clee)
> >  8. Re: CV/ADAM controllers hot-swappable?
> >     (Frances and/or Richard Clee)
> >  9. Fwd:  Homebrew CV cartridges (Eduardo Mello)
> > 10. running Super Games from HD (Rich Drushel)
> >
> >
> > ----------------------------------------------------------------------
> >
> > Message: 1
> > Date: Mon, 22 Oct 2012 09:04:57 -0400
> > From: Kevin Powers <kjpmail at gmail.com>
> > Subject: [Coladam] Homebrew CV cartridges
> > To: coladam at adamcon.org
> > Message-ID:
> > <CAB1UwGWfy2y0WBYwzZmpq6QqpTj9Vs0VS3mMp71chHGDE6ZQhw at mail.gmail.com>
> > Content-Type: text/plain; charset=ISO-8859-1
> >
> > It looks like Opcode Games is sold out of the Pac-Man Collection & Space
> > Invaders Collection carts.  Does that mean they're gone forever & cannot
> > be
> > ordered?
> >
> >
> > ------------------------------
> >
> > Message: 2
> > Date: Mon, 22 Oct 2012 10:19:18 -0400
> > From: Kevin Powers <kjpmail at gmail.com>
> > Subject: Re: [Coladam] CV/ADAM controllers hot-swappable?
> > To: coladam at adamcon.org
> > Message-ID:
> > <CAB1UwGUAr_qu1Cnsoabzik83EJ8+ryFkVWK5+VaJTbgu0=GWDw at mail.gmail.com>
> > Content-Type: text/plain; charset=ISO-8859-1
> >
> > Would it be possible to create a custom cartridge that would serve as a
> > boot loader for the IDE/CF from the cartridge slot?
> > I'm concerned about the tapes becoming unreliable over time. If a cart
> > could boot the IDE/CF then that would take the tape thing out of the
> loop.
> >
> >
> > ------------------------------
> >
> > Message: 3
> > Date: Mon, 22 Oct 2012 10:20:05 -0400
> > From: Kevin Powers <kjpmail at gmail.com>
> > Subject: Re: [Coladam] CV/ADAM controllers hot-swappable?
> > To: coladam at adamcon.org
> > Message-ID:
> > <CAB1UwGX_TDdwrOaSAfzfV+Eo4RMtNAyMr4uQYYCEuRLZ3ure-Q at mail.gmail.com>
> > Content-Type: text/plain; charset=ISO-8859-1
> >
> > Would it be possible to create a custom cartridge that would serve as a
> > boot loader for the IDE/CF from the cartridge slot?
> >
> > I'm concerned about the tapes becoming unreliable over time.  If a cart
> > could boot the IDE/CF then that would take the tape thing out of the
> loop.
> >
> >
> > ------------------------------
> >
> > Message: 4
> > Date: Mon, 22 Oct 2012 10:40:37 -0400
> > From: Eduardo Mello <eduardo at opcodegames.com>
> > Subject: [Coladam] ColecoVision Super Game Module available for orders
> > To: coladam at adamcon.org
> > Message-ID:
> > <CAPKMOcNOCY-2BjqCFo7icUwajZLX+v2qUe6s8um3ww5AhGfyrA at mail.gmail.com>
> > Content-Type: text/plain; charset=ISO-8859-1
> >
> > Hi,
> >
> > I was going to post the full text here, but it is easier if you follow
> > the link and check the most up to date information:
> >
> >
> http://www.atariage.com/forums/topic/203362-super-game-module-now-available-for-order/
> >
> > Thanks,
> >
> > Eduardo
> >
> >
> > ------------------------------
> >
> > Message: 5
> > Date: Mon, 22 Oct 2012 17:41:50 -0500
> > From: "Jim Notini" <jnoti2 at comcast.net>
> > Subject: Re: [Coladam] CV/ADAM controllers hot-swappable?
> > To: "Kevin Powers" <kjpmail at gmail.com>
> > Cc: coladam at adamcon.org
> > Message-ID: <22DD5C8AA5C649F681114CDD55F23B79 at HomePC>
> > Content-Type: text/plain; charset="iso-8859-1"
> >
> > Yeah, sad state of affairs, but right now, this is the best that can be
> > done. A gentleman that goes by the name of Else on AtariAge has developed
> > an ADAMnet SD Drive that allows for the loading of Disk Images and it
> > works, but no one has heard from him in over a year... big bummer there.
> > It was demoed at an ADAMcon a couple years ago and there is a lengthy
> > thread on AtariAge discussing it... just search for ADAMnet SD Drive.
> >
> > To answer your questions:
> >
> > 1) You can play Buck via DDP or Disk, that's it for now.
> >
> > 2) There is more ADAM software that WILL work with the IDE/CF package
> than
> > will not work and I'm plugging away at all the best titles. SmartLOGO,
> > SmartBASIC, some utilities, most Homerew games will indeed work.
> >
> > 3) An IDE Boot Cartridge is a very good idea although I would prefer a
> > Boot Prom that would install in a Parallel Interface Card with the
> > available open socket
> >
> > ----- Original Message -----
> > From: Kevin Powers
> > To: Jim Notini
> > Cc: Steve Pitman ; coladam at adamcon.org
> > Sent: Sunday, October 21, 2012 9:35 PM
> > Subject: Re: [Coladam] CV/ADAM controllers hot-swappable?
> >
> >
> > That is some of the saddest news that I have ever heard.  I absolutely
> > love Super Buck Rogers Planet Of Zoom and it would break my heart if,
> > years hence, I was unable to ever play it on a real live ADAM again.
> > :-(  I had been hoping that this would be the solution.
> >
> > New questions:
> >
> > 1) So you're saying that if I want to make Buck live forever, I'm going
> to
> > have to eventually get a floppy drive?
> >
> > 2) How about SmartLogo and other stuff?  Utility programs?  BASIC
> > programs/games?  Homebrew games that were released on tape/disk?  Can all
> > of that stuff be put on the IDE/CF?
> >
> >
> >
> >
> > On Sun, Oct 21, 2012 at 10:14 PM, Jim Notini <jnoti2 at comcast.net> wrote:
> >
> >   Unfortunately all the Coleco made Super Games are NOT compatible with
> > the IDE setup as was the case with other ADAM Hard Drives from back in
> the
> > day. The Super Games are contained on non-standard EOS media due to the
> > fact that they don't contain a standard directory, they load by reading
> > specific block #'s, so very unlikely that they will ever be
> hacked/patched
> > to work.
> >
> >   You don't copy DDP / DISK images to the partitions, you copy the actual
> > files, image files are only useable via emulators in Windows PCs or Macs.
> >
> >   The max number of EOS partitions (10) is limited by the setup program
> > which was written back in 1991.
> >
> >   A DDP or Disk with the boot loader to gain access to the IDE/CF is
> > required.
> >
> >     ----- Original Message -----
> >     From: Kevin Powers
> >     To: Jim Notini
> >     Cc: Steve Pitman ; coladam at adamcon.org
> >     Sent: Sunday, October 21, 2012 8:43 PM
> >     Subject: Re: [Coladam] CV/ADAM controllers hot-swappable?
> >
> >
> >     Jim & Co.,
> >
> >     I'd like to follow up on your IDE/CF issue.  I'm considering saving
> up
> > to eventually get one of those drives from Bob.  It's not clear to me
> > whether/how it would be possible to include on the CF a complete set of
> > the various Super Game Packs, SmartLOGO, etc.  Would each tape/disk image
> > need its own partition?  If so, is the number of partitions limited to
> the
> > number that it comes with?
> >
> >     Basically, I'm worried that I would get the drive but find myself
> > still having to use tapes (I neither have nor can afford an ADAM disk
> > drive!) to run Super Back Rogers, which is one of my all-time favorites,
> > or the various other Super Game Packs that I didn't get to play years ago
> > but would very much like to play today.
> >
> >     (Also, is it possible to boot into the IDE/CF without using a
> cassette
> > to "bootstrap" it?  Or is the initial cassette necessary to get over to
> > the IDE?)
> >
> >     Thanks,
> >     Kevin
> >
> >
> >
> >
> >     On Sun, Oct 21, 2012 at 9:27 PM, Jim Notini <jnoti2 at comcast.net>
> > wrote:
> >
> >       Hey Steve, great to hear from you and sorry that I haven't kept in
> > touch. I may have to pick your brain as I've been working going to town
> > setting up EOS software to run thru EOS-HD by Tony Morehen as I recently
> > picked up an IDE Card and an IDE Compact Flash Drive (other IDE drives
> > will work as well) from Bob Slopsema. It took me about a week, on and
> off,
> > to figure out how to get Temple of the Snow Dragon to work and there are
> > some others that are giving me fits that I'd might need some help if you
> > have some free time.
> >
> >       I'll put some stuff together and email it to you in the next day or
> > two.
> >
> >       As I mentioned, the ADAM (with built-in ColecoVision) is a lot less
> > prone to this controller issue.
> >
> >       ----- Original Message ----- From: "Steve Pitman" <
> swp at cinci.rr.com>
> >       To: "Jim Notini" <jnoti2 at comcast.net>
> >       Cc: "Kevin Powers" <kjpmail at gmail.com>; <coladam at adamcon.org>
> >       Sent: Sunday, October 21, 2012 4:53 PM
> >
> >       Subject: Re: [Coladam] CV/ADAM controllers hot-swappable?
> >
> >
> >       Yeah, I definitely don't recommend swapping them while the system
> is
> > on.  My wife did that on one of my Adams years ago and it did damage it.
> > Well... It was actually the Colecovision that was damaged since I was
> > using the expansion module Adam. The Colecovision was totally dead
> though,
> > I had to have the board replaced.
> >
> >
> >
> >       On Oct 21, 2012, at 4:53 PM, "Jim Notini" <jnoti2 at comcast.net>
> > wrote:
> >
> >
> >         In hindsight.... YES!
> >
> >         The likiehood of blowing these IC Chips on the improved
> > ColecoVision PCB in the ADAM is less likely than blowing it on a real
> > ColecoVision Game System. BITD I used to change out controllers with the
> > system on all the time without any problems, but now I practice a lot
> more
> > caution with all this old equipment.
> >
> >          ----- Original Message -----  From: Kevin Powers
> >          To: Jim Notini
> >          Cc: coladam at adamcon.org
> >          Sent: Sunday, October 21, 2012 3:07 PM
> >          Subject: Re: [Coladam] CV/ADAM controllers hot-swappable?
> >
> >
> >          Well... wouldn't you say that if swapping out controllers with
> > the power on could lead to a blown chip, then the controllers are not
> > really hot-swappable?
> >
> >
> >
> >          On Sun, Oct 21, 2012 at 4:06 PM, Jim Notini <jnoti2 at comcast.net
> >
> > wrote:
> >
> >            Yes, you can switch the controllers anytime you want and even
> > switch between the standard controllers and one of the additional
> > controllers (Driving Module, Roller Controller, Super Action) while the
> > system is ON. However, I don't recommend that you do this as eventually
> > this method could lead to a blown Controller IC Chip on the CV PCB.
> >
> >            Treat the controllers just like you do a cartridge and always
> > connect them with the system OFF.
> >
> >            ----- Original Message ----- From: "Kevin Powers"
> > <kjpmail at gmail.com>
> >            To: <coladam at adamcon.org>
> >            Sent: Sunday, October 21, 2012 9:58 AM
> >
> >            Subject: [Coladam] CV/ADAM controllers hot-swappable?
> >
> >
> >
> >              Are the CV/ADAM game controllers hot-swappable?
> >
> >              _______________________________________________
> >              Coladam mailing list
> >              Coladam at adamcon.org
> >              http://adamcon.org/cgi-bin/mailman/listinfo/coladam
> >
> >
> >
> >
> >
> >
> >         _______________________________________________
> >         Coladam mailing list
> >         Coladam at adamcon.org
> >         http://adamcon.org/cgi-bin/mailman/listinfo/coladam
> >
> >
> >
> >
> >
> >
> >
> >
> >
> > ------------------------------
> >
> > Message: 6
> > Date: Mon, 22 Oct 2012 17:46:43 -0500
> > From: "Jim Notini" <jnoti2 at comcast.net>
> > Subject: Re: [Coladam] Homebrew CV cartridges
> > To: "Kevin Powers" <kjpmail at gmail.com>, <coladam at adamcon.org>
> > Message-ID: <AC8E338E760E40E299052A0D6CCA3D59 at HomePC>
> > Content-Type: text/plain; format=flowed; charset="iso-8859-1";
> > reply-type=original
> >
> > Both of these have been showing up on eBay a lot more, so keep your eyes
> > peeled. Also Space Invaders Collection will be getting reissued as a SGM
> > game in the future.
> >
> > ----- Original Message -----
> > From: "Kevin Powers" <kjpmail at gmail.com>
> > To: <coladam at adamcon.org>
> > Sent: Monday, October 22, 2012 8:04 AM
> > Subject: [Coladam] Homebrew CV cartridges
> >
> >
> >> It looks like Opcode Games is sold out of the Pac-Man Collection & Space
> >> Invaders Collection carts.  Does that mean they're gone forever & cannot
> >> be
> >> ordered?
> >> _______________________________________________
> >> Coladam mailing list
> >> Coladam at adamcon.org
> >> http://adamcon.org/cgi-bin/mailman/listinfo/coladam
> >>
> >
> >
> >
> >
> > ------------------------------
> >
> > Message: 7
> > Date: Mon, 22 Oct 2012 18:54:57 -0400
> > From: Frances and/or Richard Clee <cleechez at tamcotec.com>
> > Subject: Re: [Coladam] Homebrew CV cartridges
> > To: Kevin Powers <kjpmail at gmail.com>
> > Cc: coladam at adamcon.org
> > Message-ID: <5085CEC1.2010809 at tamcotec.com>
> > Content-Type: text/plain; charset=ISO-8859-1; format=flowed
> >
> > Kevin, I think the answer to your question is that it all depends on
> > Opcode games. If they are faced with enough users waving dollars in
> > their faces to cover the costs of a new production run, and unless the
> > first run was specifically sold as a limited edition, I suspect they
> > would find the temptation to produce more very difficult to resist. But
> > given the sales of the first run and comparable collections, they would
> > likely have to wait until they had enough cash deposits in hand, and the
> > likelihood of that happening seems diminishingly small. At least that's
> > my interpretation of what the game makers have been telling us.
> >
> >
> >
> >
> > On 10/22/2012 9:04 AM, Kevin Powers wrote:
> >> It looks like Opcode Games is sold out of the Pac-Man Collection&  Space
> >> Invaders Collection carts.  Does that mean they're gone forever&  cannot
> >> be
> >> ordered?
> >> _______________________________________________
> >> Coladam mailing list
> >> Coladam at adamcon.org
> >> http://adamcon.org/cgi-bin/mailman/listinfo/coladam
> >>
> >
> >
> > ------------------------------
> >
> > Message: 8
> > Date: Mon, 22 Oct 2012 18:59:07 -0400
> > From: Frances and/or Richard Clee <cleechez at tamcotec.com>
> > Subject: Re: [Coladam] CV/ADAM controllers hot-swappable?
> > To: Kevin Powers <kjpmail at gmail.com>
> > Cc: coladam at adamcon.org
> > Message-ID: <5085CFBB.3020507 at tamcotec.com>
> > Content-Type: text/plain; charset=ISO-8859-1; format=flowed
> >
> > Kevin - not sure if it answers your question of not, but if my
> > recollection is correct - and if it is relevant - the Walters brothers
> > did have some programs such as SmartBASIC in bootable cartridges. There
> > was also provision for a boot prom on MicroInnovations MIB2 and 3 cards.
> >
> >
> >
> >
> > On 10/22/2012 10:19 AM, Kevin Powers wrote:
> >> Would it be possible to create a custom cartridge that would serve as a
> >> boot loader for the IDE/CF from the cartridge slot?
> >> I'm concerned about the tapes becoming unreliable over time. If a cart
> >> could boot the IDE/CF then that would take the tape thing out of the
> >> loop.
> >> _______________________________________________
> >> Coladam mailing list
> >> Coladam at adamcon.org
> >> http://adamcon.org/cgi-bin/mailman/listinfo/coladam
> >>
> >
> >
> > ------------------------------
> >
> > Message: 9
> > Date: Mon, 22 Oct 2012 19:22:26 -0400
> > From: Eduardo Mello <eduardo at opcodegames.com>
> > Subject: [Coladam] Fwd:  Homebrew CV cartridges
> > To: coladam at adamcon.org
> > Message-ID:
> > <CAPKMOcNhx9DB+gFqxfTsWijrCf6=7qyycJgrFxLV6iNf6-h4yQ at mail.gmail.com>
> > Content-Type: text/plain; charset=ISO-8859-1
> >
> > I will make them available again eventually. In fact I plan to do that
> > with Space Invaders Collection next year, for its 10th anniversary.
> >
> > On Mon, Oct 22, 2012 at 9:04 AM, Kevin Powers
> > <kjpmail at gmail.com<DISABLEDSCRIPT:;>>
> > wrote:
> >> It looks like Opcode Games is sold out of the Pac-Man Collection & Space
> >> Invaders Collection carts.  Does that mean they're gone forever & cannot
> > be
> >> ordered?
> >> _______________________________________________
> >> Coladam mailing list
> >> Coladam at adamcon.org <DISABLEDSCRIPT:;>
> >> http://adamcon.org/cgi-bin/mailman/listinfo/coladam
> >
> >
> > ------------------------------
> >
> > Message: 10
> > Date: Mon, 22 Oct 2012 21:14:18 -0400 (EDT)
> > From: "Rich Drushel" <drushel at apk.net>
> > Subject: [Coladam] running Super Games from HD
> > To: coladam at adamcon.org
> > Message-ID:
> > <51129.129.22.129.189.1350954858.squirrel at mail.expedient.net>
> > Content-Type: text/plain;charset=iso-8859-1
> >
> >
> > Wow, so much traffic on the list that I can't find where the bit about
> > this
> > was discussed.  However:
> >
> > Gist of discussion was, people want to play Super Games from a hard
> drive,
> > but since Super Games access raw tape blocks 0-255, rather than named
> > files
> > in a directory, there can be no support.  Moreover, someone said that the
> > Super Game tapes being end-directory rather than center-directory would
> be
> > a problem.
> >
> > Well... I will add a qualified "not so fast..."
> >
> > Part of the nightmare that is the EOS partition on the standard 10 MB
> > hard drive, especially volume 0 block 0, is various patches for software
> > that accessed raw blocks from tape or disk.  I don't know who did them
> > all (I would guess Tony Morehen), because they were already in place when
> > I first started working on Mini Winnie HD stuff with Herman Mason and
> > George Koczwara in 1991.  The gist of the patches was to put files from
> > various applications in unmovable locations, recompute the block offsets
> > for the various boot loaders (which was where most of the raw blocks
> stuff
> > was happening), and then NEVER do a SQUEEZE or CRUNCH of volume 0.  The
> > HD version of PowerPaint similarly must sit in a defined place, with its
> > 64K XRAM requirement redirected to a virtual memory file that also has
> > defined block offsets.
> >
> > When I reverse-engineered HARDDISK (the EOS program loader shell), for
> > ADAMserve, one of the things I did was get rid of all the absolute block
> > reads and convert them to standard EOS file I/O.  I *THINK* (but it has
> > been
> > a long while) that I did something similar for ADAMlink V's boot loader.
> >
> > In all my patched versions of HARDDISK, the EOS that is loaded traps the
> > keypress SHIFT-TAB, and causes that to increment the current HD volume
> > (0-9), wrapping back to 0 from 9, and beeping each time.  This was a
> > primitive way to boot from one HD volume, then change to another one as
> > the default (for software that did not independently have a patch to
> > specify the volume number as part of access to device 24 (tape2/HD), such
> > as I did put into SmartBASIC 1.x).
> >
> > There is only convention for limiting EOS to 10 1024-block volumes -- in
> > the days of 20 MB HDs, you put 10 MB for EOS and 10 MB for TDOS.  I don't
> > recall the format of the volume 0/block 0 partition table, as interpreted
> > by HARDDISK; but I do know that the current EOS volume is just one byte
> in
> > a reserved location in EOS, so logically that could support volumes
> 0-255.
> >
> > To come back to Super Games on hard drives... the obvious solution to me
> > is to insure that you can format an EOS partition to have at least 255
> > volumes.  Put one Super Game tape image on its own volume.  (So what if
> > 3/4 of it is not used, HD space is cheap, and currently HARDDISK I don't
> > think can deal with EOS volumes of arbitrary different sizes).  Put its
> > boot
> > block into volume 0, just like the boot block of any app you want to run.
> > In HARDDISK, specify the target volume, then BOOT SOFTWARE.  So long as
> > the game itself does not do disk I/O by directly manipulating the ADAMnet
> > device control block (DCB), but rather uses EOS function calls, it will
> > work with the patched EOSes that I know about, or at least the ones that
> > I worked on for ADAMserve.  As far as I remember, the ADAMserve EOS can
> > catch function calls all the way down to START_READ_1_BLOCK and
> > START_WRITE_
> > 1_BLOCK (which is what the games call so that there is background tape
> > rewind while the game is playing -- emulated or with a modern HD, it
> would
> > be instantaneous).
> >
> > If the game is evil and bypasses EOS completely for block I/O, then the
> > game would have to be disassembled and patched.  I have never
> disassembled
> > a Super Game, so I don't know how well they were written to keep code and
> > data segments separate.  If code is well-isolated and
> easily-identifiable,
> > it may not be such a job to rewrite to use EOS block I/O and then make it
> > emulatable.
> >
> > Doug Slopsema has been inside HARDDISK more recently than me, so I defer
> > to his superior knowledge in case of any errors I have made here.
> >
> > As for end-directory vs. center-directory tape format, this would not
> > affect the operation of the Super Game at all if moved to HD.  The only
> > reason for center-directory was to minimize rewind for data tapes, since
> > presumably you'd be doing writes as well as reads.  Games are read-only
> > (except for a high score screen), and you are loading screens one at
> > a time and playing straight through, so having everything in order from
> > beginning to end is more efficient.  My Dad did a block copy of his 256K
> > Donkey Kong Super Game to a 160K disk, and it played fine until he would
> > reach the point in the game where access beyond block 159 was required.
> > I remember playing this disk myself.
> >
> > So, the main problem is software, not hardware, at least for any Super
> > Game
> > which does not bang bits in the ADAMnet DCBs.
> >
> > *Dr. D.*
> >
> >
> > --
> > Richard F. Drushel, Ph.D.            | "They fell:  for Heaven to them no
> > hope
> > Department of Biology                |  imparts / Who hear not for the
> > beating
> > Case Western Reserve University      |  of their hearts."
> > Cleveland, Ohio  44106-7080  U.S.A.  |         -- Edgar Allan Poe,
> > "Al-Aaraaf"
> >
> >
> >
> >
> > ------------------------------
> >
> > _______________________________________________
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> > Coladam at adamcon.org
> > http://adamcon.org/cgi-bin/mailman/listinfo/coladam
> >
> >
> > End of Coladam Digest, Vol 88, Issue 7
> > **************************************
> > ____________________________________________________________
> > Woman is 57 But Looks 27
> > Mom publishes simple facelift trick that angered doctors...
> > http://thirdpartyoffers.juno.com/TGL3131/50861a6c884801a6c37b4st04vuc
> > _______________________________________________
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> > Coladam at adamcon.org
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> >
>
>
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