[Coladam] Coladam Digest, Vol 88, Issue 27

shonmccallum at juno.com shonmccallum at juno.com
Fri Oct 26 05:45:58 CEST 2012


            It would be ideal to have a SD card slot in the new ColecoVision II like you mentioned plus a standard cartridge slot. Or for a extra $125 include a Atarimax Ultimate SD cartridge or 128 in 1 Atarimax cartridge. So the Colecovision II would run around $200 and with a Ultimate SD cartridge around $325.<?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" />
            Legally only public domain games should be included with the Coloecovison II. Other games from SEGA and Nintendo should only be sold if licenses is obtained. 
            EBAY’s current policy is that they do not allow blank flash cartridges to be sold on their website since some consumers can use them for piracy of games. The old 128 in 1 Atarimax cartridge even though it was 100% legal was always pulled on EBAY auctions since people selling genuine Coleco carts always complained that the flash cartridges had the potential to be used to pirate videogames. Some consumers purchase flash cartridges to make their own videogames from scratch. Copying and pasting copywrited videogames into the flash cartridge is allowed under the fair use backup laws if one already owns the original cartridge.    
            So it might not be a good ideal to offer a flash cartridge with a Colecovision II machine. Possible just offer one unique homebrew game and a brochure in the box where one can purchase the Atarimax Ultimate SD cartridge. 


---------- Original Message ----------
From: coladam-request at adamcon.org
To: coladam at adamcon.org
Subject: Coladam Digest, Vol 88, Issue 27
Date: Fri, 26 Oct 2012 04:04:10 +0200

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Today's Topics:

  1. Re: Call the new Adam Colecovision II (Jim Notini)
  2. Re: More Colecovision II comments and suggestions (Jim Notini)
  3. Re: More Colecovision II comments and suggestions (Jim Notini)
  4. Re: More Colecovision II comments and suggestions (Eduardo Mello)


----------------------------------------------------------------------

Message: 1
Date: Thu, 25 Oct 2012 20:12:07 -0500
From: "Jim Notini" <jnoti2 at comcast.net>
Subject: Re: [Coladam] Call the new Adam Colecovision II
To: "Eduardo Mello" <eduardo at opcodegames.com>,
<tscott at magiqueproductions.com>
Cc: coladam at adamcon.org
Message-ID: <AAB6FA485192429BAEAA02DC60204BF2 at HomePC>
Content-Type: text/plain; format=flowed; charset="iso-8859-1";
reply-type=original

If a CV2 is developed and released in the coming years AND it was to be made 
available in a wider scale than just say 200 units through the retrogaming 
community (ie: a licensed product by the current holders of the Coleco name 
that would be available through other retail means such as Amazon, Wal-Mart, 
etc.... again a very tall order), a concerted effort on the part of the 
developer and the current holders of the Coleco name would have to be made 
to explain how to go about obtaining games for use with the system for those 
that aren't in the know.

Basically information would have to be provided about:
- the existence of retro videogame stores
- information on how to search on eBay, Amazaon, CraigList, etc.
- links provided to some of the best web sites that cover the CV like 
AtariAge and Digital Press
- links provided to some of the best web based resellers like 
www.atari2600.com
- links provided to all the CV Homebrewers websites

there's probably more that could be provided, but those come to mind and 
another really big one would be:

- the existence of the AtariMax Ultimate SD MultiCart for playing easily 
available downloadable rom files

The other options that come to mind would be to either package the AtariMax 
Ultimate SD Cart with the CV2, although that could be cost prohibitive, or 
to include an SD Drive in the CV2 that would function as a built-in 
multicart.

This way, you circumvent the issue of not being able to supply the games due 
to licensing issues, but still make it known that they are easily available 
thru numerous means that don't take a whole lot of effort to find.

Anyhow, all this could put a lot of spotlight on the whole CV Scene and the 
likes of Nintendo, Sega and others might finally decide to take a look at 
what is going on with their licenses. Probably not something that we would 
want to happen... that is getting a cease and decist letter from the likes 
of Nintendo.


----- Original Message ----- 
From: "Eduardo Mello" <eduardo at opcodegames.com>
To: <tscott at magiqueproductions.com>
Cc: <coladam at adamcon.org>
Sent: Thursday, October 25, 2012 5:05 PM
Subject: Re: [Coladam] Call the new Adam Colecovision II


> Simple answer, all the ColecoVision games we care about involves some sort
> of license, be it arcade, movie, cartoon or whatever. That is why we don't
> see a Flashback like CV, and that is why the Coleco license is mostly
> useless. That is what River West Brands found out once they had the
> license, but I guess then it was too late...
>
> Eduardo
>
> On Thu, Oct 25, 2012 at 5:56 PM, <tscott at magiqueproductions.com> wrote:
>
>> I think it could be possible. If they can make a 3-in-1 NES/SNES/Genesis
>> system and sell it for roughly $60 then certainly someone could do a CV
>> clone for that or less. That's all I'm saying. Now, whether or not 
>> Eduardo
>> or anyone else in the CV community could pull it off themselves is beside
>> the point. With all those retro clone manufacturers out there, wouldn't
>> one of them be interested in Coleco? Perhaps a 3-in-1 system like Atari
>> 2600/Atari 7800/Colecovision. It would only need 2 cartridge slots for
>> that. Or to make it more attractive to other retro gamers it could be an
>> NES/SNES/CV clone.
>>
>> I'm no hardware expert, but since they're already doing other retro 
>> clones
>> for low cost then it has to be possible for the CV. Technically, does it
>> really have to even use authentic components or couldn't it be cheaper,
>> better components and just emulate the system in software?
>>
>> Tommy
>>
>>
>> > The only way that something like a CV2 goes more mainstream is if the
>> > rights
>> > holders of the Coleco name (that Opcode has worked with already) think
>> > there
>> > is potential in mass producing/marketing it, want to invest their money
>> > and
>> > take ALL the risk seeing as Opcode and others in the CV Community don't
>> > have
>> > deep enough pockets for something like this.
>> >
>> > ----- Original Message -----
>> > From: <shonmccallum at juno.com>
>> > To: <jblenkle at comcast.net>
>> > Cc: <coladam at adamcon.org>
>> > Sent: Thursday, October 25, 2012 2:20 PM
>> > Subject: Re: [Coladam] Call the new Adam Colecovision II
>> >
>> >
>> >> You could start off by running off 500 machines at once and if the
>> >> demand
>> >> was high enough 10,000 or more machines could be sold. <?xml:namespace
>> >> prefix = o ns = "urn:schemas-microsoft-com:office:office" />
>> >>
>> >>
>> >> ---------- Original Message ----------
>> >> From: "Joe Blenkle - Comcast" <jblenkle at comcast.net>
>> >> To: <shonmccallum at juno.com>, <eduardo at opcodegames.com>
>> >> Cc: <coladam at adamcon.org>
>> >> Subject: Re: [Coladam] Call the new Adam Colecovision II
>> >> Date: Thu, 25 Oct 2012 12:17:33 -0700
>> >>
>> >> OK, just for the sake of argument...10,000... Each unit costs $100 to
>> >> produce (hardware, box printing, manuals, etc.)...you got $1 million 
>> >> to
>> >> invest? Bank loan? Ummm...well, I want to re-create a modern version 
>> >> of
>> >> a
>> >> 30-year-old video game console...DENIED... Plus you would be competing
>> >> for
>> >> sales & shelf space with Microsoft, Sony and Nintendo.----- Original
>> >> Message ----- From: shonmccallum at juno.com To: eduardo at opcodegames.com
>> >> Cc:
>> >> jblenkle at comcast.net ; coladam at adamcon.org Sent: Thursday, October 25,
>> >> 2012 12:03 PMSubject: Re: [Coladam] Call the new Adam Colecovision II
>> >> Perhaps Walmart would require 100,000 units, however 10,000 units 
>> >> would
>> >> be
>> >> ideal for Amazon , EBAY, and some small retail stores.
>> >>
>> >>
>> >> ---------- Original Message ----------
>> >> From: Eduardo Mello <eduardo at opcodegames.com>
>> >> To: Joe Blenkle - Comcast <jblenkle at comcast.net>
>> >> Cc: shonmccallum at juno.com, coladam at adamcon.org
>> >> Subject: Re: [Coladam] Call the new Adam Colecovision II
>> >> Date: Thu, 25 Oct 2012 14:34:41 -0400
>> >>
>> >> Indeed.
>> >> Eduardo
>> >>
>> >> On Thu, Oct 25, 2012 at 12:54 PM, Joe Blenkle - Comcast
>> >> <jblenkle at comcast.net> wrote:
>> >> While I share your enthusiasm for all things ADAM/ColecoVision, I 
>> >> don't
>> >> think Wal-Mart would give you the time of day unless you could supply
>> >> them
>> >> with several 100,000 units and guarantee them a substantial flow of
>> >> software
>> >> for the machine. The kind of money needed to produce all this would 
>> >> kill
>> >> the
>> >> project before it started.
>> >>
>> >> No virus found in this message.
>> >> Checked by AVG - www.avg.com
>> >> Version: 2013.0.2742 / Virus Database: 2617/5853 - Release Date:
>> >> 10/25/12
>> >>
>> >>
>> >> ____________________________________________________________
>> >> Woman is 53 But Looks 25
>> >> Mom reveals 1 simple wrinkle trick that has angered doctors...
>> >> ConsumerLifestyleMag.com
>> >> ____________________________________________________________
>> >> Woman is 53 But Looks 25
>> >> Mom reveals 1 simple wrinkle trick that has angered doctors...
>> >> http://thirdpartyoffers.juno.com/TGL3131/50899133ef3fe11334f17st03vuc
>> >> _______________________________________________
>> >> Coladam mailing list
>> >> Coladam at adamcon.org
>> >> http://adamcon.org/cgi-bin/mailman/listinfo/coladam
>> >>
>> >
>> >
>> > _______________________________________________
>> > Coladam mailing list
>> > Coladam at adamcon.org
>> > http://adamcon.org/cgi-bin/mailman/listinfo/coladam
>> >
>>
>> _______________________________________________
>> Coladam mailing list
>> Coladam at adamcon.org
>> http://adamcon.org/cgi-bin/mailman/listinfo/coladam
>>
> _______________________________________________
> Coladam mailing list
> Coladam at adamcon.org
> http://adamcon.org/cgi-bin/mailman/listinfo/coladam
> 




------------------------------

Message: 2
Date: Thu, 25 Oct 2012 20:22:27 -0500
From: "Jim Notini" <jnoti2 at comcast.net>
Subject: Re: [Coladam] More Colecovision II comments and suggestions
To: "Eduardo Mello" <eduardo at opcodegames.com>
Cc: shonmccallum at juno.com, coladam at adamcon.org
Message-ID: <EC6067FDA1B24D7BB7B698254008F7C6 at HomePC>
Content-Type: text/plain; charset="Windows-1252"

This 6 million units is a number I have heard quite a bit going all the way back to the 80's when the ADAM Users Group (including NIAD) were in full swing and still purchasing stock directly from Coleco... before the big sell off to the major retailers like KayBee Toys, Zayre, etc. and then the final big sell off of mostly loose items to ADAM's House (eColeco), American Design Components and a few others.

I wish I had kept my original collection instead of selling it off in '98 as I had a lot of Coleco correspondence, but for the most part now, all I can go on is my memory of these items and discussions that I have been lucky enough to have with former Coleco employees.


 ----- Original Message ----- 
 From: Eduardo Mello 
 To: Jim Notini 
 Cc: shonmccallum at juno.com ; coladam at adamcon.org 
 Sent: Thursday, October 25, 2012 5:12 PM
 Subject: Re: [Coladam] More Colecovision II comments and suggestions


 Jim,


 I always wondered where that 6 million number came from. Do you know? Is there an official source for that? I remember reading a Coleco quartely report mentioning 2 something millions around 1984, but nothing after that.


 Eduardo


 On Thu, Oct 25, 2012 at 5:56 PM, Jim Notini <jnoti2 at comcast.net> wrote:

   Good old Wikipedia... there were 6 million ColecoVision sold worldwide.
   Also, there were roughly 950,000 ADAM Computers that were MADE... don't know
   how many were actually completely packaged up into those huge ADAM boxes
   that everyone loves to talk about. Out of this number of ADAM Computers,
   there is no idea of how many were the Stand-Alone ADAM with built-in
   ColecoVision and how many were the Expansion Module #3 ADAM.

   For discussion sake, let's say that less than half of the 950,000 number
   were the Expansion Module #3 variety, which would put the Stand-Alone number
   of ADAM's at 500,000 or more.

   So, 6 million CVs and 500,000 Stand-Alone ADAMs equals 6.5 million
   ColecoVision compatible systems, then add in the clones like the Dina
   (Personal Arcade, SpliceVision, etc.) and computers that had expansion units
   that allowed them to play ColecoVision carts and probably the total number
   would be close to 7 million.


   ----- Original Message -----
   From: <shonmccallum at juno.com>
   To: <coladam at adamcon.org>
   Sent: Thursday, October 25, 2012 3:11 PM
   Subject: [Coladam] More Colecovision II comments and suggestions



   The Colecovision first came out in 1982 and then was discontinued by October
   1985. Total amount of Colecovisions sold is estimated to be over 2 million
   back in the spring of 1984. <?xml:namespace prefix = o ns =
   "urn:schemas-microsoft-com:office:office" />
   http://en.wikipedia.org/wiki/ColecoVision
   In 1986 a lower quality Colecovision clone called the Telegames Personal
   Arcade was sold. The problem with the Telegames Personal Arcade is that it
   was not compatible with some Colecovision cartridge games and it lacked the
   expansion module slot. It is estimated that several thousands of consules
   were sold but that has not been verified.
   http://en.wikipedia.org/wiki/Telegames_Personal_Arcade
   Its been 30 years since the Colecovision first came out in 1982. Out of 2
   million Colecovisions sold perhaps only 1% are still being used. If 1% of
   people are still using their Colecovision then that would mean there are
   currently 20,000 active users of the Colecovison console with perhaps many
   more using a PC Colecovision emulator (how many thousands of Colecovision
   emulators have been downloaded?).
               So I believe that if a Colecovision II existed within the next
   2-3 years that a minimum of 10,000 consules could be sold if it did
   everything the old Colecovision did (including the front expansion slot) and
   offered a HDMI output with standard composite video output. A small company
   could start off by running off 500 Colecovsion II?s at a time and then once
   those are sold then another 500 could be made. Until one day perhaps 10,000
   are sold after a few years.
   Maybe no one is interested in making that many Colelecovision II?s and would
   only want a limited run of 200. The problem with a limited run of 200 is
   that it would not meet the demand.

   ____________________________________________________________
   Woman is 53 But Looks 25
   Mom reveals 1 simple wrinkle trick that has angered doctors...
   http://thirdpartyoffers.juno.com/TGL3131/50899d2cdd9de1d2c1d3bst01vuc
   _______________________________________________
   Coladam mailing list
   Coladam at adamcon.org
   http://adamcon.org/cgi-bin/mailman/listinfo/coladam


   _______________________________________________
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   Coladam at adamcon.org
   http://adamcon.org/cgi-bin/mailman/listinfo/coladam




------------------------------

Message: 3
Date: Thu, 25 Oct 2012 20:26:28 -0500
From: "Jim Notini" <jnoti2 at comcast.net>
Subject: Re: [Coladam] More Colecovision II comments and suggestions
To: <shonmccallum at juno.com>
Cc: coladam at adamcon.org
Message-ID: <C36A097FC6004467B3AE5D62085EDC58 at HomePC>
Content-Type: text/plain; charset="Windows-1252"

I could definetly see that number of people, in the entire world, still playing around with ColecoVision games via actual CV hardware or through emulation on computers, current gen systems and handhelds.... probably quite a but more due to emulation.

 ----- Original Message ----- 
 From: shonmccallum at juno.com 
 To: jnoti2 at comcast.net 
 Cc: coladam at adamcon.org 
 Sent: Thursday, October 25, 2012 5:37 PM
 Subject: Re: [Coladam] More Colecovision II comments and suggestions




 Thanks for the info. Then the big question is 1% of that 7 million people still using their systems? If so that would be around 70,000 users out of 7 million still playing around with Coleco games. 


 ---------- Original Message ----------
 From: "Jim Notini" <jnoti2 at comcast.net>
 To: <shonmccallum at juno.com>, <coladam at adamcon.org>
 Subject: Re: [Coladam] More Colecovision II comments and suggestions
 Date: Thu, 25 Oct 2012 16:56:19 -0500

 Good old Wikipedia... there were 6 million ColecoVision sold worldwide. 
 Also, there were roughly 950,000 ADAM Computers that were MADE... don't know 
 how many were actually completely packaged up into those huge ADAM boxes 
 that everyone loves to talk about. Out of this number of ADAM Computers, 
 there is no idea of how many were the Stand-Alone ADAM with built-in 
 ColecoVision and how many were the Expansion Module #3 ADAM.

 For discussion sake, let's say that less than half of the 950,000 number 
 were the Expansion Module #3 variety, which would put the Stand-Alone number 
 of ADAM's at 500,000 or more.

 So, 6 million CVs and 500,000 Stand-Alone ADAMs equals 6.5 million 
 ColecoVision compatible systems, then add in the clones like the Dina 
 (Personal Arcade, SpliceVision, etc.) and computers that had expansion units 
 that allowed them to play ColecoVision carts and probably the total number 
 would be close to 7 million.

 ----- Original Message ----- 
 From: <shonmccallum at juno.com>
 To: <coladam at adamcon.org>
 Sent: Thursday, October 25, 2012 3:11 PM
 Subject: [Coladam] More Colecovision II comments and suggestions


 The Colecovision first came out in 1982 and then was discontinued by October 
 1985. Total amount of Colecovisions sold is estimated to be over 2 million 
 back in the spring of 1984. <?xml:namespace prefix = o ns = 
 "urn:schemas-microsoft-com:office:office" />
 http://en.wikipedia.org/wiki/ColecoVision
 In 1986 a lower quality Colecovision clone called the Telegames Personal 
 Arcade was sold. The problem with the Telegames Personal Arcade is that it 
 was not compatible with some Colecovision cartridge games and it lacked the 
 expansion module slot. It is estimated that several thousands of consules 
 were sold but that has not been verified.
 http://en.wikipedia.org/wiki/Telegames_Personal_Arcade
 Its been 30 years since the Colecovision first came out in 1982. Out of 2 
 million Colecovisions sold perhaps only 1% are still being used. If 1% of 
 people are still using their Colecovision then that would mean there are 
 currently 20,000 active users of the Colecovison console with perhaps many 
 more using a PC Colecovision emulator (how many thousands of Colecovision 
 emulators have been downloaded?).
            So I believe that if a Colecovision II existed within the next 
 2-3 years that a minimum of 10,000 consules could be sold if it did 
 everything the old Colecovision did (including the front expansion slot) and 
 offered a HDMI output with standard composite video output. A small company 
 could start off by running off 500 Colecovsion II?s at a time and then once 
 those are sold then another 500 could be made. Until one day perhaps 10,000 
 are sold after a few years.
 Maybe no one is interested in making that many Colelecovision II?s and would 
 only want a limited run of 200. The problem with a limited run of 200 is 
 that it would not meet the demand.

 ____________________________________________________________
 Woman is 53 But Looks 25
 Mom reveals 1 simple wrinkle trick that has angered doctors...
 http://thirdpartyoffers.juno.com/TGL3131/50899d2cdd9de1d2c1d3bst01vuc
 _______________________________________________
 Coladam mailing list
 Coladam at adamcon.org
 http://adamcon.org/cgi-bin/mailman/listinfo/coladam 

------------------------------

Message: 4
Date: Thu, 25 Oct 2012 22:03:38 -0400
From: Eduardo Mello <eduardo at opcodegames.com>
Subject: Re: [Coladam] More Colecovision II comments and suggestions
To: Joe Blenkle - Comcast <jblenkle at comcast.net>
Cc: coladam at adamcon.org
Message-ID:
<CAPKMOcN2WGpFsuv9coaHycsx+ix=b5L+VQm4NO_b1j3PiRU+1w at mail.gmail.com>
Content-Type: text/plain; charset=windows-1252

Offering different video outputs isn't always easy. First we have
differences between analog and digital and going from one to other is
complicated and expensive. HDMI is digital, but we aren't going to find a
TMS9928 compatible solution that offers digital output, only analog. Then
we have differences in color space and progressive/interlaced. Going from
one to other isn't always easy. The options we have for video are all
interlaced, which means that producing a progressive signal might be
difficult without more expensive hardware. The V9958 offers analog RGB
interlaced, and from that we can easily produce composite and S-video.
S-video is actually very good, but it is getting really hard to get new TVs
with that nowadays. From RGB we can get component, which is also analog,
but that involves converting from a color space to another, which isn't
trivial, but not too hard either.

Eduardo



On Thu, Oct 25, 2012 at 5:36 PM, Joe Blenkle - Comcast <jblenkle at comcast.net
> wrote:

> Well, we will see...but...
>
> Eduardo...wasn't there some technical reason an HDMI hookup wouldn't work
> for ColecoVision? Or was that just upgrading an old ColecoVision with one?
> Would it be possible on a new and improved version?
>   ----- Original Message -----
>   From: shonmccallum at juno.com
>   To: jblenkle at comcast.net
>   Cc: coladam at adamcon.org
>   Sent: Thursday, October 25, 2012 2:16 PM
>   Subject: Re: [Coladam] More Colecovision II comments and suggestions
>
>
>               Yes there are more advanced videogames on smartphones and
> emulators for Playstation 3?s, etc. The reason the Colecovision II would
> sell more than the supergame module is because the supergame module is a
> very niche product that plays a very limited amount of games and it
> requires someone to own a working Colecovision or ADAM already. Key word is
> working Colecovision and Adam since many have broke in the last 30 years or
> so.
>
>               A ColecoVision II at the very minimum should be able to sell
> 1,000 units since there is several hundred games already in existence and
> people would be able to connect it to a modern 24 inch HDMI computer
> monitor or flat screen LCD.
>
>               I could be under or over estimated the demand for the
> ColecoVision II. Until there is a unit for sell no one will really kwow the
> demand for sure.
>
>               I am glad that Eduardo is considering making a ColecoVision
> II and it would be safer to start out with 200 units then 500 units for
> sell.
>
>
>
>   ---------- Original Message ----------
>   From: "Joe Blenkle - Comcast" <jblenkle at comcast.net>
>   To: <shonmccallum at juno.com>, <coladam at adamcon.org>
>   Subject: Re: [Coladam] More Colecovision II comments and suggestions
>   Date: Thu, 25 Oct 2012 13:55:46 -0700
>
>   I do not understand your reasoning. When ColecoVision was originally
>   released it was state-of-the-art cutting edge video game technology. It
> had
>   millions of dollars behind it, along with TV and magazine ads. Now we
> have
>   Smart Phones that are capable of running more advanced games than
>   ColecoVision.
>
>   With the Smart Phones, PCs, Xbox 360s, Sony PlayStations, Nintendo Wii -
> who
>   would honestly buy a CV2 over a more advanced...and possibly less
> expensive
>   machine? As a CV fan, I would want one, but only to guard against the
>   electronic failure of my 30-year-old hardware which will probably come
>   sooner rather than later. If I'm a gamer, I would bypass the 30-year-old
>   technology in favor of a new machine.
>
>   If there are 10,000 potential buyers out there based on your figures, why
>   has Opcode's SGM barely topped 200 orders? Surely more of these 10,000
>   buyers would want the SGM...not just 200. Likewise, why do the fantastic
>   homebrew cartridges barely sell out a run of 100 games?
>
>   Don't get me wrong...200+ SGMs is fantastic for what we are dealing with
>   here...as are 100 homebrew cartridges...but 10,000? Without millions of
>   dollars in marketing, advertising and production expenses, it just won't
>   happen.
>
>   I think you are taking a "Build it and they will buy" attitude...but
> unless
>   you are willing to be stuck with 9,800 CV2 consoles in your back bedroom
>   anyone tackling this project and producing that many...or even a run of
>   500...would be taking a huge financial risk.
>
>   I know Eduardo has millions in his Cayman Islands and Swiss bank
> accounts,
>   but even he seems to be balking at the numbers of units you are tossing
>   around.
>
>   ----- Original Message -----
>   From: <shonmccallum at juno.com>
>   To: <coladam at adamcon.org>
>   Sent: Thursday, October 25, 2012 1:11 PM
>   Subject: [Coladam] More Colecovision II comments and suggestions
>
>
>   The Colecovision first came out in 1982 and then was discontinued by
> October
>   1985. Total amount of Colecovisions sold is estimated to be over 2
> million
>   back in the spring of 1984. <?xml:namespace prefix = o ns =
>   "urn:schemas-microsoft-com:office:office" />
>   http://en.wikipedia.org/wiki/ColecoVision
>   In 1986 a lower quality Colecovision clone called the Telegames Personal
>   Arcade was sold. The problem with the Telegames Personal Arcade is that
> it
>   was not compatible with some Colecovision cartridge games and it lacked
> the
>   expansion module slot. It is estimated that several thousands of consules
>   were sold but that has not been verified.
>   http://en.wikipedia.org/wiki/Telegames_Personal_Arcade
>   Its been 30 years since the Colecovision first came out in 1982. Out of 2
>   million Colecovisions sold perhaps only 1% are still being used. If 1% of
>   people are still using their Colecovision then that would mean there are
>   currently 20,000 active users of the Colecovison console with perhaps
> many
>   more using a PC Colecovision emulator (how many thousands of Colecovision
>   emulators have been downloaded?).
>              So I believe that if a Colecovision II existed within the next
>   2-3 years that a minimum of 10,000 consules could be sold if it did
>   everything the old Colecovision did (including the front expansion slot)
> and
>   offered a HDMI output with standard composite video output. A small
> company
>   could start off by running off 500 Colecovsion II?s at a time and then
> once
>   those are sold then another 500 could be made. Until one day perhaps
> 10,000
>   are sold after a few years.
>   Maybe no one is interested in making that many Colelecovision II?s and
> would
>   only want a limited run of 200. The problem with a limited run of 200 is
>   that it would not meet the demand.
>
>   ____________________________________________________________
>   Woman is 53 But Looks 25
>   Mom reveals 1 simple wrinkle trick that has angered doctors...
>   http://thirdpartyoffers.juno.com/TGL3131/50899d2cdd9de1d2c1d3bst01vuc
>   _______________________________________________
>   Coladam mailing list
>   Coladam at adamcon.org
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End of Coladam Digest, Vol 88, Issue 27
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